RENDERER: Modern renderer on macOS.#1102
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tcsabina merged 16 commits intoQW-Group:masterfrom Feb 25, 2026
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Many had this already, add remaining ones. Makes it easier to later on initialize a core context.
Some functions may have been available with the OpenGL context found via one renderer, while not being available on the other. If these aren't invalidated and get invoked on the wrong context they will return error.
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The main issue of upstream modern renderer not working on macOS was:
Don't know what to expect in terms of performance on a MacBook M3, but getting ~2500 FPS in fullscreen on DM4, and ~1500 on Qube so it's good enough. The main benefit is that all the rendering fixes are now available on all supported OSes, such as transparency, lit water etc.