Merge latest from qw-group#28
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dusty-qw merged 57 commits intoQW-Community:masterfrom Jan 16, 2026
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When a player respawns in wipeout, he will become solid right before teleporting to the spawn point. This can result in him blocking weapon fire from whomever he is spectating at the moment of respawn.
To make 1v2 games more interesting: 1) Solo players get an extra life 2) Solo players get regenerating health/armor if they can avoid taking damage for fixed periods of time after getting a kill (5 seconds, then 10, then 15...)
Now using trackent, which utilizes the client's built-in interpolation for spectators. Simplified spectator tracking to switch to an alive teammate when current tracking target dies.
LEAVEMEALONE: players can't bother you in prewar
Updates to wipeout
SOCD detection
Preparing 1.46 release
starting 1.47-dev
BUG FIX: relink after player solid state changes
Bot support for various maps
Compatibility with CMake < 3.10 will be removed from a future version of CMake. Updating the min version in advance.
Update cmake min version requirement to 3.10
BUILD: support newer versions of gcc/clang by setting c standard to gnu17
The SOCD detection counter was never incremented, resulting in SOCD detections never being reported.
Fix SOCD detection
The new command allows users to cycle between different SOCD detection modes: - Allow: Allow SOCD - Stats: Collect SOCD detection stats and print when the game ends - Warn: Display a warning when SOCD detection is triggered - Kick: Kick the player if SOCD detection is triggered
Add socd command
This introduces a new mode when playing the ToT mode that aims to help you practice item timings. When picking up any of the following items, you will receive an additional 100 health: - lg - rl - mega - rockets
DOWNLOAD: Align chunksperframe to server default.
Add item pickup bonus for ToT mode
When spawnicide is enabled, players can no longer walk onto spawn points without being killed. Deaths caused by spawnicide also subtract a frag. There are three spawnicide modes: - Disabled: default - Prewar: only triggers during prewar - Match: also enabled during a match
Add spawnicide
Display matchtag when player goes ready
This change makes the adjustments introduced in the following commit configurable by the server admin and also toggleable in-game: QW-Group/ktx@55497e8 The changes that made the bot easier interfered with competitive bot challenges (endif, ToT mode, and regular povdmm4), where players had become accustomed to the more difficult bots. However, since these changes were merged in April, I decided to keep the easier mode as the default, but allow server admins to configure the default mode by setting k_fb_easy_skill_mode. Players can also toggle the setting in-game by running: botcmd easyskillmode. The selected skill mode is displayed during countdown.
Make bot skill mode toggleable
Previously, players could only pause if a matchtag was set. This change adds support for the cvar k_pause_without_matchtag. When enabled, the check for matchtag is skipped, and players can use their available pause requests regardless of whether the game has a matchtag.
Allow pause without matchtag if k_pause_without_matchtag is set
k_spm_show can now be set to 2, which makes spawn markers render even after the match has started. The variable can also be cycled by running the spawn_show command as a connected client.
Allow spawn markers to be shown during games
Fix format string
This reverts commit 483edae.
This reverts commit eb35c93.
Revert leavemealone
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