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Releases: QMXTech/MachineMusePowersuits

Modular Powersuits v0.11.0.7-QMX for Minecraft (Forge) 1.7.10

24 Feb 23:00

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2015-02-13 other than the Jenkins experimental builds.

‼️ IMPORTANT NOTE: Please delete ALL of the files under [Minecraft Root]/config/machinemuse/recipes/powersuits and [Minecraft Root]/config/QMXTech/recipes/ModularPowersuitsAddons. These files have been updated and thus will be regenerated once this has been done.

Compatibility:

Modular Powersuits "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
Minecraft Forge Required 10.13.2.1291+
CodeChickenCore Required 1.0.4.29+
NotEnoughItems Highly Recommended 1.0.3.74+
CoFHCore Almost required, but not a hard dependency (as of yet). Adds RF support. 3.0.0RC2-195+
EnderIO OmniWrench hooks, Conduit facade transparency hooks for Powersuit Addons OmniProbe 2.2.8.340+
SmartMoving / PlayerAPI / RenderPlayerAPI * Allows for player maneuvers otherwise impossible, better animations 15.3+ / 1.2+ / 1.3+
Galacticraft Airtight seal in otherwise vaccumous regions makes armor breathable broken in these releases, update scheduled for next release 3.0.6.232+
MineFactory Reloaded OmniWrench hooks 2.8.0RC3+
Railcraft OmniWrench hooks 9.5.0.0+
Thaumcraft Aspect googles built into helmet 4.2.3.5+
Buildcraft OmniWrench hooks 6.3.5+
IndustrialCraft2 OmniWrench hooks & more 2.2.670+

*SmartMoving requires PlayerAPI on both the client and server, and additionally requires RenderPlayerAPI on the client when using PowerSuits.

Modular Powersuit Addons also "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
EnderIO OmniProbe hooks 2.2.8.340+
RailCraft OmniProbe hooks 9.5.0.0+
Applied Energistics 2 Wireless ME Terminal module for PowerFist rv2-beta-8+
ExtraCells2 Wireless ME Fluid Terminal module for PowerFist 2.2.55b85+
MineFactory Reloaded OmniProbe hooks 2.8.0RC3+
CompactMachines Portable Shrinking Device module for PowerFist 1.17+

Changes:

Numina:

  • Fixed sideness issue in recipe handler

Modular Powersuits:

  • Fixed inactive tick when a modular item is first created
  • Moved EnderIO methods into api/OmniWrench.scala

Modular Powersuit Addons:

  • Fixed Mechanical Assistance energy cost

Known issues:

Numina:

  • Directional sounds are still broken.
  • Need to refactor JSON recipe handler for furnace and shapeless recipes. (Not a bad idea to allow for growth.... ^_^ )

Modular Powersuits:

  • Directional sounds are still broken (Numina).
  • Model rendering issues under certain circumstances with jetpack.
  • Powerfist isn't colorable.
  • Powersuit colors seem to behave oddly sometimes.
  • Active Camoflague module renders empty leather armor.
  • Oxygen handling and other refactoring is needed for GalactiCraft
  • Not hard-dependant on CoFHCore and should be (Provides the only power API currently supported (RF)). Support for additional power sources is definitely on my to-do list.

Released JAR file downloads:

📦 Note: ????-dev.jar files are unnecessary unless you are developing or building a mod that links against these mods. If you're only looking to use these mods in the game, you probably don't need them.
Filename Type Necessity
Numina-0.4.0.7-QMX.jar dependency necessary
ModularPowersuits-0.11.0.7-QMX.jar main mod necessary
ModularPowersuitAddons-0.11.0.7-QMX.jar addons optional, but recommended
Numina-0.4.0.7-QMX-dev.jar deobfuscated jar for developers
ModularPowersuits-0.11.0.7-QMX-dev.jar deobfuscated jar for developers

Source Code

These additional archives are for development purposes only, and developers might as well use git instead

Modular Powersuits v0.11.0.6-QMX for Minecraft (Forge) 1.7.10

14 Feb 06:31

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2015-02-13 other than the Jenkins experimental builds.

‼️ IMPORTANT NOTE: Please delete both SlickUtil and OggAudioData. OggAudioData has now been replaced by VorbisJava and both are now handled by ChickenBones' downloader (and, as such, automatically placed in the [Minecraft Root]/mods/1.7.10 directory). As such they are no longer necessary in the mods folder.

‼️ IMPORTANT NOTE: Please delete ALL of the files under [Minecraft Root]/config/machinemuse and [Minecraft Root]/config/QMXTech. Though things should be backward compatible, Numina will pull in the old recipes and the configuration structure has been slightly reorganized, so the old config values will no longer function. This will regenerate parts of the configuration file without deleting the old, so if you want to save the configuration values, please do the following BEFORE starting the game with the new versions:

  • These specific changes are mostly configuration handling, no NBT values are changed. Regardless: Always back-up your world anyway before updating ANY mods!
  • Backup the configuration files under [Minecraft Root]/config/machinemuse and [Minecraft Root]/config/QMXTech, then delete both folders.
  • Start the game and load into a world with the new mods installed (In the case of the server, simply start the server into a world).
  • Close the client and/or server.
  • There is no longer a need to have the separate .recipes files, these may be discarded to use the one(s) automatically selected by the mod or (if customized) set in [Minecraft Root]/config/machinemuse/recipes after the initial server start. DO NOT place these in [Minecraft Root]/config/machinemuse/recipes/powersuits or [Minecraft Root]/QMXTech/recipes/ModularPowersuitsAddons as these are used for the automatic recipes. Technically you could, but the names have to be the same... Also, a recipe in [Minecraft Root]/config/QMXTech/recipes would not be handled at all by Numina. (For servers: recipes are server-side.)
  • Edit the new config files. They now have the recipes section. Within this section, you can customize which recipes load. If you have a custom recipes file placed in [Minecraft Root]/config/machinemuse/recipes, you'd want to set all of these to false. Optionally you may set any and/or all of these to true if you want to load in a specific set or sets of builtin recipes. These recipes are based on the recipes from http://machinemuse.net and will be automatically placed in the proper directory. They will not be deleted when disabled, but simply will not be loaded. Be sure to copy any settings from the old config file that you wish to save, if any. There is no additional client-side configuration necessary when connecting to a server. However apparently "Cheaty Leather" needs to be agreed upon by both sides to generate an outcome (unless I'm mistaken?), a change I plan to make in the next release...
  • Start the game and load into a world again (or start the server and load in) and ensure everything seems proper.

Compatibility:

Modular Powersuits "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
Minecraft Forge Required 10.13.2.1230+
CodeChickenCore Required 1.0.4.29+
NotEnoughItems Highly Recommended 1.0.3.74
CoFHCore Almost required, but not a hard dependency (as of yet). Adds RF support. 3.0.0B8-36+
EnderIO OmniWrench hooks, Conduit facade transparency hooks for Powersuit Addons OmniProbe 2.2.2.285+
SmartMoving / PlayerAPI / RenderPlayerAPI * Allows for player maneuvers otherwise impossible, better animations 15.2+ / 1.1+ / 1.0+
Galacticraft Airtight seal in otherwise vaccumous regions makes armor breathable broken in these releases, update scheduled for next release 3.0.6.232+
MineFactory Reloaded OmniWrench hooks 2.8.0RC3+
Railcraft OmniWrench hooks 9.4.0.0+
Thaumcraft Aspect googles built into helmet 4.2.2.1+
Buildcraft OmniWrench hooks 6.2.6+
IndustrialCraft2 OmniWrench hooks & more 2.2.658+

*SmartMoving requires PlayerAPI on both the client and server, and additionally requires RenderPlayerAPI on the client when using PowerSuits.

Modular Powersuit Addons also "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
EnderIO OmniProbe hooks 2.2.6.323+
RailCraft OmniProbe hooks 9.4.0.0+
Applied Energistics 2 Wireless ME Terminal module for PowerFist rv2-beta-8+
ExtraCells2 Wireless ME Fluid Terminal module for PowerFist 2.2.53b82+
MineFactory Reloaded OmniProbe hooks 2.8.0RC3+
CompactMachines Portable Shrinking Device module for PowerFist 1.13+

Changes:

Numina:

  • A bit of refactoring to the JSON recipe handler
  • Switch to VorbisJava to get OggVorbis audio data
  • Download VorbisJava through CB downloader to load automatically.

Modular Powersuits:

  • Massive refactoring to allow localization of most (hopefully all) strings (currently breaks all languages but US English)
  • Download SlickUtil through CB downloader to load automatically.
  • All recipes now confirmed working.
  • Extract and load recipes automatically from JAR
  • Changes to the config structure, including a new 'recipe' block.
  • Additional housekeeping, including mod compatibilitiy fixes.
  • Fix scroll and positional bug in MuseUI.
  • Fix inventory handling bug (caused one to be able to use the suit erroneously)

Modular Powersuit Addons:

  • Also refactored to allow localization of most (hopefully all) strings (also breaks all languages except US English)
  • All recipes now confirmed working.
  • Extract and load recipes automatically from JAR
  • Changes to the config structure, including a new 'recipe' block.
  • Fix Portable Crafting Module GUI.

Known issues:

Numina:

  • Directional sounds are still broken.
  • Need to refactor JSON recipe handler for furnace and shapeless recipes. (Not a bad idea to allow for growth.... ^_^ )

Modular Powersuits:

  • Directional sounds are still broken (Numina).
  • Model rendering issues under certain circumstances with jetpack.
  • Powerfist isn't colorable.
  • Powersuit colors seem to behave oddly sometimes.
  • Active Camoflague module renders empty leather armor.
  • Oxygen handling and other refactoring is needed for GalactiCraft
  • Not hard-dependant on CoFHCore and should be (Provides the only power API currently supported (RF)). Support for additional power sources is definitely on my to-do list.

Released JAR file downloads:

📦 Note: ????-dev.jar files are unnecessary unless you are developing or building a mod that links against these mods. If you're only looking to use these mods in the game, you probably don't need them.
Filename Type Necessity
Numina-0.4.0.6-QMX.jar dependency necessary
ModularPowersuits-0.11.0.6-QMX.jar main mod necessary
ModularPowersuitAddons-0.11.0.6-QMX.jar addons optional, but recommended
Numina-0.4.0.6-QMX-dev.jar deobfuscated jar for developers
ModularPowersuits-0.11.0.6-QMX-dev.jar deobfuscated jar for developers

Source Code

These additional archives are for development purposes only, and developers might as well use git instead

Modular Powersuits v0.11.0.5-QMX for Minecraft (Forge) 1.7.10 -- Bulk Update #2: Fixes client-side sounds, SmartMoving, and more.

05 Jan 20:16

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2015-01-05 other than the Jenkins experimental builds.

Compatibility:

Modular Powersuits "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
Minecraft Forge Required 10.13.2.1230+
CoFHCore Almost required, but not a hard dependency (as of yet). Adds RF support. 3.0.0B8-36+
EnderIO OmniWrench hooks, Conduit facade transparency hooks for Powersuit Addons OmniProbe 2.2.2.285+
SmartMoving / PlayerAPI / RenderPlayerAPI * Allows for player maneuvers otherwise impossible, better animations 15.2+ / 1.1+ / 1.0+
Galacticraft Airtight seal in otherwise vaccumous regions makes armor breathable 3.0.6.232+
MineFactory Reloaded OmniWrench hooks 2.8.0RC3+
Railcraft OmniWrench hooks 9.4.0.0+
Thaumcraft Aspect googles built into helmet 4.2.2.1+
Buildcraft OmniWrench hooks 6.2.6+
IndustrialCraft2 OmniWrench hooks 2.2.658+

*SmartMoving requires PlayerAPI on both the client and server, and additionally requires RenderPlayerAPI on the client when using PowerSuits.

Modular Powersuit Addons also "hooks" in to other mods to add functionality. Please use the versions listed in the table below if you wish to gain the functionality provided by a particular mod.
Mod Functionality Version
Minecraft Forge Required 10.13.2.1230+
EnderIO OmniProbe hooks 2.2.2.285+
RailCraft OmniProbe hooks 9.4.0.0+
Applied Energistics 2 Wireless ME Terminal module for PowerFist rv2-beta-7+
ExtraCells2 Wireless ME Fluid Terminal module for PowerFist 2.2.25b45+
MineFactory Reloaded OmniProbe hooks 2.8.0RC3+
CompactMachines Portable Shrinking Device module for PowerFist 1.13+

Changes:

Numina:

  • Added general sound manager

Modular Powersuits:

  • Client-Side sounds working
  • ThermalExpansion recipes fixed
  • SmartMoving model fixed
  • Created load screen exception in case SmartMoving is detected without RenderPlayerAPI (Does not render correctly -> always faces south... Figured this was more elegant than the alternative)
  • Switched to RF
  • Added creative-only hook to Tinker Table and modules
  • Pulled in Portuguese locale files (Thanks Ezer Arch!)
  • Additional housekeeping, including mod compatibilitiy fixes.

Modular Powersuit Addons:

  • Added creative generator
  • Switched to synchronized versioning
  • Dropping AE2-RV1 in favor of AE2-RV2

OggAudioData

This is just a new (incredibly tiny) required dependency of Numina. It adds the limited ability to retrieve Ogg metadata (including audio length in seconds). Unfortunately the code within is licensed under GPL (otherwise I would've just added the very simple static class to Numina). However, this is so small, there is very little chance if any of it ever changing since the last commit I made to its repository. This is based on the Ogg class from webCDcreator (available at http://haeger.name/webCDwriter).


Known issues:

Numina:

  • Directional sounds are still broken.

Modular Powersuits:

  • Directional sounds are still broken (Numina).
  • Model rendering issues under certain circumstances with jetpack.
  • Cursor position issues in TinkerTable.
  • Powerfist isn't colorable.
  • Powersuit colors seem to behave oddly sometimes.
  • Active Camoflague module renders empty leather armor.
  • Armor pieces work by just holding them (bug from pre-1.6.4).
  • Not hard-dependant on CoFHCore and should be (Provides the only power API currently supported (RF)). Support for additional power sources is definitely on my to-do list.

Modular Powersuit Addons:

  • Portable Crafting Module doesn't render its GUI texture

🔹 Note: If you are unable to craft ingredients, please ensure the vanilla.recipes (and Thermal Expansion.recipes if you are using Thermal Expansion) file(s) have been placed in the config/machinemuse/recipes folder
📦 Note: ????-dev.jar files are unnecessary unless you are developing or building a mod that links against these mods. If you're only looking to use these mods in the game, you probably don't need them.
To clarify:
Filename Type Necessity
slick-util.jar dependency necessary
OggAudioData.jar dependency necessary
Numina-0.4.0.5-QMX.jar dependency necessary
ModularPowersuits-0.11.0.5-QMX.jar main mod necessary
ModularPowersuitAddons-0.11.0.5-QMX.jar addons optional, but recommended
vanilla.recipes required recipe configuration file required: please see 🔹
ThermalExpansion.recipes required recipe configuration file if Thermal Expansion is loaded may be required: please see 🔹
Numina-0.4.0.5-QMX-dev.jar deobfuscated jar for developers
ModularPowersuits-0.11.0.5-QMX-dev.jar deobfuscated jar for developers

Modular Powersuits v0.11.0.4-QMX for Minecraft (Forge) 1.7.10 -- OmniWrench fix for EnderIO conduit connectivity

07 Dec 19:09

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2014-12-07 other than the Jenkins experimental builds.

  • Fixes a minor feature issue I came across involving the inability to use the OmniWrench to change the connectivity of EnderIO conduit.

Modular Powersuits v0.11.0.3-QMX for Minecraft (Forge) 1.7.10 -- Fixes another dependency issue

06 Dec 08:53

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2014-12-02 other than the Jenkins experimental builds.

  • Eep! Another dependency issue! I don't know why I didn't see this one! >.<
  • Probably shouldn't affect anything unless you by any chance were not using BuildCraft....

Modular Powersuits v0.11.0.2-QMX for Minecraft (Forge) 1.7.10 -- Fixes dependency issue

06 Dec 04:15

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.

🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2014-12-02 other than the Jenkins experimental builds.

Update to last build.

  • Removes API files from tree (as per MachineMuse's request)
  • Fixes breakage of optional dependency on EnderIO (Issue #3)

Modular Powersuits v0.11.0.1-QMX for Minecraft (Forge) 1.7.10 -- Bulk update: EnderIO, OmniWrench, keybindings and more

02 Dec 11:07

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‼️ IMPORTANT NOTE: This should not be considered an official release. If you are looking for an official release, you'll have to check http://www.machinemuse.net or look for a modpack's custom build. These builds should however be considered stable enough to include in a modpack and may include fixes other modpack builds do not.
🔸 Note: There are unfortunately no official releases for 1.7.10 as of 2014-12-02 other than Jenkins.
  • Added fixes for controlling EnderIO facade transparency.
  • Fixed OmniWrench: Now works with EnderIO (a little too much...*), MineFactoryReloaded, CoFH (ThermalExpansion & ThermalFoundation), BuildCraft, Railcraft and (should but untested) IC2!
  • Updated Forge version
  • Fixed keybind load with MPSA: Now MPSA modules aren't null when the keybinds are loaded! (Was causing MPSA keybinds to break)
  • Also fixed a related issue where some keybind entries were duplicated (I think? I noted this issue in 1.6.4 but I didn't have this happen in 1.7.10 before I made the changes that probably fixed this...)

*OmniWrench is able to break a few more EnderIO machine blocks than YetaWrench... YetaWrench seems to have some odd way of checking which block is broken... Perhaps the YetaWrench breakable blocks have a check to see if the YetaWrench was used on it? Either way, the OmniWrench uses instance checks for TileEntityEio to determine this for the time being

All changes (unless otherwise noted) are thoroughly tested and work 100% as expected.

🔹 Numina is a required dependency and is unchanged from DrummerMC's JSON fix fork DrummerMC/Numina:Fix-1@247a92cf46.
🔹 SlickUtil is also a required dependency and is unchanged from the version used in mainline.

Korynkai 2014-12-04: Slight API change, doesn't affect anything binary-wise. Updated JARs to be on the safe side, though there shouldn't be any need to update if you've already downloaded this build as the change was simply a formality. JARs are at commit 6c8f251

‼️ Do not use this build. There was an undiscovered error found that is now fixed in build 0.11.0.2-QMX.

📦 Note: ModularPowersuits-0.11.0.1-QMX-dev.jar is unnecessary unless you are developing or building a mod that links against Modular Powersuits. If you're only looking to use Modular Powersuits in the game, you probably don't need it.