A cross-platform Python package for capturing and emulating keyboard, mouse, gamepad, and racing wheel inputs.
- โจ๏ธ Keyboard input capture and emulation
- ๐ฑ๏ธ Mouse input capture and emulation
- ๐น๏ธ Gamepad input capture and emulation
- ๐๏ธ Racing wheel input capture
- ๐ฅ๏ธ Cross-platform support (Windows, macOS, Linux)
You can install mistercar-input-devices using pip:
pip install mistercar-input-devices- Python 3.10 or higher
The following steps are only necessary if you plan to use gamepad features on Windows:
-
Disable driver signature enforcement. This is necessary for installing unsigned drivers. Follow the instructions in this guide: How to disable driver signature enforcement on Windows 10
-
Open a command prompt as an administrator.
-
Navigate to the appropriate directory:
- For 64-bit systems:
cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x64 - For 32-bit systems:
cd path\to\mistercar_input_devices\backend\windows\platform_specific\pyxinput\ScpVBus-x86
- For 64-bit systems:
-
Run the following command:
devcon.exe install ScpVBus.inf Root\ScpVBus
Here are some basic examples of how to use mistercar-input-devices:
from mistercar_input_devices.input_readers.keyboard_reader import global_keyboard_reader
from mistercar_input_devices.input_emulators.keyboard_emulator import global_keyboard_emulator
# Check if a key is pressed
if global_keyboard_reader.get_key_state('A'):
print("A key is pressed")
# Press a key
global_keyboard_emulator.emulate_key('B', 1) # Press
global_keyboard_emulator.emulate_key('B', 0) # Releasefrom mistercar_input_devices.input_readers.mouse_reader import global_mouse_reader
from mistercar_input_devices.input_emulators.mouse_emulator import global_mouse_emulator
# Read mouse position
x, y = global_mouse_reader.get_cursor_position()
print(f"Mouse position: {x}, {y}")
# Move mouse
global_mouse_emulator.move_cursor_to(100, 100)
# Click
global_mouse_emulator.left_click()from mistercar_input_devices.input_readers.gamepad_reader import global_gamepad_reader
from mistercar_input_devices.input_emulators.gamepad_emulator import global_gamepad_emulator
# Read gamepad sticks
left_stick = global_gamepad_reader.get_left_stick()
print(f"Left stick: {left_stick}") # Returns (x, y) tuple
# Read individual stick axes
left_x = global_gamepad_reader.get_left_stick_x()
print(f"Left stick X-axis: {left_x}")
# Read triggers
triggers = global_gamepad_reader.get_triggers()
print(f"Triggers (left, right): {triggers}")
# Read face buttons
face_buttons = global_gamepad_reader.get_face_buttons()
print(f"Face buttons [A, B, X, Y]: {face_buttons}")
# Read individual buttons
if global_gamepad_reader.get_button_a():
print("A button is pressed")
# Emulate gamepad input
global_gamepad_emulator.emulate_left_stick(0.5, -0.3) # Move left stick
global_gamepad_emulator.emulate_left_trigger(0.8) # Press left trigger
global_gamepad_emulator.emulate_button_a(True) # Press A button
global_gamepad_emulator.emulate_button_a(False) # Release A buttonfrom mistercar_input_devices.input_readers.wheel_reader.manufacturers.thrustmaster.tmx import (
global_tmx_wheel, WheelButton
)
# Get complete wheel state
state = global_tmx_wheel.get_state()
print(f"Steering: {state.steering:.2f}") # -1.0 (full left) to 1.0 (full right)
print(f"Throttle: {state.throttle:.2f}") # 0.0 to 1.0
print(f"Brake: {state.brake:.2f}") # 0.0 to 1.0
print(f"Clutch: {state.clutch:.2f}") # 0.0 to 1.0
# Check specific buttons
if state.buttons[WheelButton.XBOX_A]:
print("A button is pressed")
if state.buttons[WheelButton.PADDLE_RIGHT]:
print("Right paddle shifter is pressed")
# Switch pedal mode if needed (for wheels that support it)
global_tmx_wheel.set_pedal_mode("swapped") # Changes throttle/clutch mappingCheck out the examples directory for comprehensive demonstrations of the library's capabilities. We provide three example scripts:
keyboard_example.py: Demonstrates keyboard input reading and emulation.mouse_example.py: Shows mouse input reading and emulation.gamepad_example.py: Illustrates gamepad input reading and emulation.read_thrustmaster_tmx_wheel.py: Illustrates Thrustmaster TMX steering wheel input reading.
The current implementation status of mistercar-input-devices across different platforms:
| Feature | Windows | Linux | macOS |
|---|---|---|---|
| Keyboard Reader | โ | โ | โ |
| Keyboard Emulator | โ | โ | โ |
| Mouse Reader | โ | โ | โ |
| Mouse Emulator | โ | โ | โ |
| Gamepad Reader | โ | โ | โ |
| Gamepad Emulator | โ | โ | โ |
| Racing Wheel Reader | โ | โ |
Legend:
- โ Fully implemented
โ ๏ธ Partially implemented or needs testing- โ Not yet implemented
Currently supported racing wheel models:
- Thrustmaster TMX Racing Wheel (Windows only)
- Windows: Custom low-level implementation for all features, ensuring reliability in various contexts, including video games.
- Linux and macOS:
- Keyboard and Mouse emulation use PyAutoGUI, which works well in most contexts but may have limitations in some video games.
- Keyboard and Mouse reading functionality is not yet implemented.
- Gamepad functionality is not yet implemented.
- Racing wheel support is currently limited to specific models on Windows, with plans to expand both device and platform support.
- Implement keyboard and mouse reading functionality for Linux and macOS platforms.
- Implement gamepad support for Linux and macOS.
- Enhance cross-platform compatibility and consistency.
- Explore options for more reliable input methods in game contexts for Linux and macOS.
- Expand racing wheel support to more models and manufacturers
- Implement force feedback support for compatible wheels
- Add racing wheel support for Linux and macOS platforms
We welcome contributions to help improve and extend the library's functionality across all supported platforms!
Contributions are welcome! Please feel free to submit a Pull Request.
This project is licensed under the MIT License - see the LICENSE file for details.
Special thanks to the creators of these libraries and projects that have been instrumental in the development of mistercar-input-devices:
- PYXInput: For gamepad reading and emulation implementation on Windows.
- pygta5: For inspiration from the self-driving car GTA V project and the
keys.pyfile, which was particularly helpful for implementing keyboard emulation on Windows. - PyAutoGUI: For providing cross-platform keyboard and mouse emulation capabilities, especially utilized in our Linux and macOS implementations.
- PyWinUSB: For USB device communication on Windows, enabling racing wheel support.
We are grateful for the open-source community and these projects that have made our work possible.