Simple mobile game with orthogonal camera projection.
Made using the Godot Engine.
Player has four possible moves accessible as buttons visible on the screen. Each move generates a platform with one or more valid moves.
After starting the game, a bar will appear at the top of the screen indicating the player's health, which slowly depletes over time. Every wrong move lowers player's health by a significant amount. Correct moves restore the player's health.
As the game goes on the difficulty will increase:
- Faster depleting health
- More disorientating camera rotations
- Less valid exits on newly generated platforms
This work is licensed under Attribution-NonCommercial 4.0 International.
Please see the license file for more information.
