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- Advance day_time/game_time locally at 20 TPS with server SetTime packets as reconciliation - Only update day_time when server sends clock data - Add partial-tick interpolation for smooth sub-frame sky animation - Apply cubic Bezier easing to sun/moon/star angles - Fix celestial_rotate to correct Y(-90°) * X(angle) rotation - Fix sunrise/sunset glow transform so the glow tracks the sun - Use separate translucent and overlay (additive) blend pipelines - Drive clear color from sky_color and chunk fog from fog_color - Use camera's actual FOV for sky projection - Skip dark disc rendering when above world horizon
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Summary
Test plan
/time set night- sky should immediately darken, sun should be below horizon/time set day- sky should immediately brighten