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Handle ClientboundSetExperience packet and render the XP bar with level number above the hotbar. Hidden in creative and spectator.
Track the player's armor attribute via ClientboundUpdateAttributes and render a 10-icon armor row above the health bar. Also collapsed status bar rendering to one draw per slot.
- Apply mul_base to (base + add) instead of just base - Use 8-directional outline for XP level number including diagonals
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Summary
ClientboundUpdateAttributes(filtered to the local player's entity id)Test plan
/give @s diamond_chestplateetc.), iron-blue armor icons appear above health