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Migration scripts for converting BWAPI 3 source to BWAPI 4 source

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bwapi3to4

Migration scripts for converting BWAPI 3 source to BWAPI 4 source

TODO:

  • "Unit *" -> "Unit "

  • "UnitTypes::getType" -> "UnitType::getType"

  • Position, TilePosition, and the new WalkPosition now all share the same class template: Point.

  • x, y members now public; x(), y() functions removed

  • Convert derived sets: Unitset, Playerset, Regionset, Bulletset, Forceset, e.g. "std::set<Unit*>" -> "BWAPI::Unitset"

  • Interface overhead has been reduced by making some member functions with alternative parameters non-virtual

  • Some function parameters re-arranged so that default parameters can be used

  • getClientInfo, setClientInfo now available to all Interface classes

  • Type::set (Example: UnitType::set)

  • Type enumerations now available for switch case usage, accessed by Types::Enum (Example: UnitTypes::Enum::Terran_Marine)

  • TechType::energyUsed renamed to energyCost.

  • UnitTypes::getUnit, Races::getRace, etc. replaced with static Type::getType. (Example: Races::getRace doesn't exist, use Race::getType)

  • canBuildHere, canMake, canResearch, and canUpgrade parameters rearranged

  • getUnits_ functions now return a Unitset copy instead of a reference, and also now takes a function predicate.

  • Removed getScreenBuffer, setReplayVision(use setVision for replays too), changeRace, and startGame

  • Using Special_Start_Location in canBuildHere will ignore units that are occupying the space while still checking for resource distance.

  • Some functions now take an Enum type instead of an int.

  • groundWeaponMaxRange and airWeaponMaxRange replaced with weaponMaxRange

  • getTextColor now returns a char instead of an int

  • Unit count functions now take a default parameter of AllUnits.

  • groundWeaponDamageCooldown renamed to weaponDamageCooldown

  • build parameters rearranged

  • getUpgradeLevel removed

  • Unit commands more strict

  • getResources changed

  • isWalkable renamed to isAccessible

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