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Pixelrella/FlappyBird
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Awesome flappy bird clone 3000 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The code and assets are based on a udemy tutorial (https://www.udemy.com/make-mobile-games-like-a-pro-using-unity-game-engine/learn/v4/overview). - Infinite Backgrounds: The Pipes and ground game objects are picked up and repositioned when the camera passes the screen. (HorizonalCollector.cs, PipeCollector.cs) - Bird: The bird is bounced and titled when the player hits a big button that covers most of the screen (Bird.cs, FlapButton) - Scene mechanics: There are two popups in the gameplay scene. 1) The ready button, active in beginning of the scene. (Game is paused) 2) The game over panel with restart/share options. - Extras: 1) Day/Night cycle for the background image. (DayNightChange.cs) 2) Moving pipes (MovingPipes.cs) 3) Collectables that will change the scaling of the bird (Scripts/Collectables) - Invincibility: The bird has an option not to die on contact. (Bird script on bird gameobject). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Ideas for more time: 1) Facebook connect: Display score of you friends in game. 2) Monetization/Fun: Different avatars (e.g. flying carpet), would be used to show high score in game for Facebook friends.
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A Flappy Bird clone.
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