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UX explorations with a colouring book prototype in Unity

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Pixelrella/DrawingGame

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DrawingGame

UX explorations with a colouring book prototype in Unity.

Feature highlights

Scene generation

The gameplay scene is a gid of pixels that can be colored. Each time the scene is generated, a specified number of Pixels are instatianted in a specified size.

Color palettes

Predefined color palettes are populated when the grid of pixels is generated.

Progression

The number and size of pixels is determined by the progression of the player in this play session.

Attributions

Icons made by Freepik from www.flaticon.com

Repository

This repository works with a project that keeps track of issues being worked on. Tags are used to store versions of the game. You can find an .apk to download in each tag.

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UX explorations with a colouring book prototype in Unity

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