UX explorations with a colouring book prototype in Unity.
The gameplay scene is a gid of pixels that can be colored. Each time the scene is generated, a specified number of Pixels are instatianted in a specified size.
Predefined color palettes are populated when the grid of pixels is generated.
The number and size of pixels is determined by the progression of the player in this play session.
Icons made by Freepik from www.flaticon.com
This repository works with a project that keeps track of issues being worked on. Tags are used to store versions of the game. You can find an .apk to download in each tag.