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Feature Guide
In addition to syncing plugin data across your servers, ServerSync also includes the following features:
Players act as the connection between the servers using ServerSync, meaning the data transmitted to be sync passes through them. It is possible for players to modify this data, which is why ServerSync offers the ability to encrypt the data being transmitted with an encryption key of your choice.
If you setup transmission encryption, you must do so on ALL of your ServerSync servers. The ServerSync Bungeecord Plugin does not read transmitted data, thus there is no configuration for transmission encryption required on your Bungeecord Hub. You can also disable encryption just as easy as you can enable it, at any time.
To setup transmission encryption, see the setup guide
In addition to syncing data across your servers, ServerSync allows you to execute a command across all servers on your network. This makes executing commands like player permission updates easier. Commands can be as long as you'd like and have no restrictions. They'll be executed on the console level, so be careful, there's no way to undo.
When you execute a command relay, the command is executed on the server it originated from, and is then sent to all other servers to be executed.
To use command relay, please see the commands page