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PewPewPew is a simple grid-based puzzle game designed to give you a few minutes cool-down between activities. Try to top our leaderboard!


Contributors

Jacq Whitmer Dane Brophy Kevin Mugele Joshua Horner Logan Vincent

Table of Contents

Links
Tools Used
Setup
Learning Goals
Wireframes

Tools Used

Development Development Testing Deployment

Setup

This project requires

  • Fork the repo
  • Clone it down
  • Move into the cloned repo
  • run: npm install
  • If you want to run Cypress testing run: npm install cypress --save-dev
  • Once Cypress is installed run: npx cypress open the first time you open it and npx cypress run any other time.
  • To start the application run: npm start and it should open in your browser window automatically. If not type http://localhost:3000 in your browser.
  • Heroku Deployment, for production

Learning Goals

    ⭐     Demonstrate knowledge you’ve gained throughout Turing
    ⭐     Use an agile process to turn well defined requirements into deployed and production ready software
    ⭐    Gain experience dividing applications into components and domains of responsibilities to facilitate multi-developer teams. Service oriented architecture concepts and patterns are highly encouraged.
    ⭐     Explore and implement new concepts, patterns, or libraries that have not been explicitly taught while at Turing
    ⭐     Practice an advanced, professional git workflow using Git Rebase
    ⭐     Gain experience using continuous integration tools to build and automate the deployment of features
    ⭐     Build applications that execute in development, test, CI, and production environments
    ⭐     Focus on communication between front-end and back-end teams in order to complete and deploy features that have been outlined by the project spec

Wireframes

Landing Page | Gameplay Page | Score Card Page

The following section displays a comparison of our vision and how our vision came to life.

Landing Page

Wireframe Production

Gameplay Page

Wireframe Production

Score Card Page

Wireframe Production

Acknowledgements

  • All art and sound used in this game is custom created by Joshua Horner, Dane Brophy, and Jacq Whitmer

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