Compatibility with Valkyrien Skies 2, General Destroy Patches & Improvements and Compat for Create 6.0.7#775
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…ch I made titled 1.4.24, just has library changes) - Removed Bug with sky flickering with Distant Horizons - idk if build.gradle configurations were broken but I changed them to be more consistent and remove broken sources. - Small touchup of Mechanical Sieve processing to improve compatibility with Valkyrien Skies - Improved Ponder Scene consistency (Blaze Burner Scenes, Basin, Mixer) - Improved Test Tube Rack logic to function with valkyrien skies.
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Bundled JAR & LIB Nightly FIXED VERY BAD CRASH BC I BUILT IT WRONG. RELATED TO MIXIN SQUARED |
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Thank you for this. I'll merge it in when I get back to working on Destroy. The only thing I am not too keen on is the use of |
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Any updates on this issue? Seems like this works with 6.0.8 as well. I work on VS and its mod compat side. We use Create 6.0.7 as base for our compat so sharing a version with Destroy would be a good start for thoroughly testing out the mod in vs2 dev env. |
Has destroy been fixed for 6.08? I have been really waiting/anticipating a fix so i can use this again. I havent seen any updates however for destroy so all i can do is keep an eye on these posts. |
This is not an exhaustive list of all the things I want to fix and do not know the extent of 'brokenness' with valkyrien skies, im still trying things out but wanted to leave this first PR here that I will continue to update and in case any of these want to be reviewed early. I am also trying to fix.
I have not tried with another forge version, but I have placed it in a fairly large pack with with no startup crashes, world crashes or anything of the sorts.
Please report bugs with this 'nightly' here so I may fix them.