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Compatibility with Valkyrien Skies 2, General Destroy Patches & Improvements and Compat for Create 6.0.7#775

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Compatibility with Valkyrien Skies 2, General Destroy Patches & Improvements and Compat for Create 6.0.7#775
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@Explode007
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  • Destroy now Works with latest petrolpark lib (petrolpark 1.4.23 patch I made titled 1.4.24, just has gradle changes)
  • Removed Bug with sky flickering with Distant Horizons
  • idk if build.gradle configurations were broken but I changed them to be more consistent and remove broken sources.
  • Small touchup of Mechanical Sieve processing to improve compatibility with Valkyrien Skies
  • Improved Ponder Scene consistency (Blaze Burner Scenes, Basin, Mixer)
  • Improved Test Tube Rack logic to function with valkyrien skies.
  • Removed Early visualization returns causing models with BER's to be invisible when ships exist in the world.

This is not an exhaustive list of all the things I want to fix and do not know the extent of 'brokenness' with valkyrien skies, im still trying things out but wanted to leave this first PR here that I will continue to update and in case any of these want to be reviewed early. I am also trying to fix.

I have not tried with another forge version, but I have placed it in a fairly large pack with with no startup crashes, world crashes or anything of the sorts.

Please report bugs with this 'nightly' here so I may fix them.

…ch I made titled 1.4.24, just has library changes)

- Removed Bug with sky flickering with Distant Horizons
- idk if build.gradle configurations were broken but I changed them to be more consistent and remove broken sources.
- Small touchup of Mechanical Sieve processing to improve compatibility with Valkyrien Skies
- Improved Ponder Scene consistency (Blaze Burner Scenes, Basin, Mixer)
- Improved Test Tube Rack logic to function with valkyrien skies.
@Explode007
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Explode007 commented Dec 13, 2025

Bundled JAR & LIB Nightly

FIXED VERY BAD CRASH BC I BUILT IT WRONG. RELATED TO MIXIN SQUARED

mods.zip

@petrolpark
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Thank you for this. I'll merge it in when I get back to working on Destroy. The only thing I am not too keen on is the use of forge namespace tags in addition to c, but I suppose its fine for the Forge (not proper NeoForge) version.

@petrolpark petrolpark mentioned this pull request Jan 10, 2026
@petrolpark petrolpark added 🐛 Bug Something isn't working as intended 🤝 Compatibility Bugs and suggestions related to compatibility with other mods labels Jan 10, 2026
@zaafonin
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zaafonin commented Mar 7, 2026

Any updates on this issue? Seems like this works with 6.0.8 as well. I work on VS and its mod compat side. We use Create 6.0.7 as base for our compat so sharing a version with Destroy would be a good start for thoroughly testing out the mod in vs2 dev env.

@ClockworkCreations
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Any updates on this issue? Seems like this works with 6.0.8 as well. I work on VS and its mod compat side. We use Create 6.0.7 as base for our compat so sharing a version with Destroy would be a good start for thoroughly testing out the mod in vs2 dev env.

Has destroy been fixed for 6.08? I have been really waiting/anticipating a fix so i can use this again. I havent seen any updates however for destroy so all i can do is keep an eye on these posts.

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4 participants