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Remarks
Yoshiaki Mizuchi edited this page Aug 20, 2018
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The whole body motion of the avatar is computed by an inverse kinematics (IK) solver. Although a non-free IK solver (e.g. Final-IK) will be used in the competition, a redistributable simple IK solver is used for the example.
The position and orientation in TaskInfo, AvatarStatus, and ObjectStatus are notified as absolute coordinates in ROS. Please note that the coordinate system of ROS is different from that of Unity.