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@dependabot dependabot bot commented on behalf of github Jan 16, 2023

Bumps esbuild from 0.12.15 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      let ctx = await esbuild.context({
        // ...
      })
      let rebuildWithTimeLimit = timeLimit => {
      let timeout = setTimeout(() => ctx.cancel(), timeLimit)
      return ctx.rebuild().finally(() => clearTimeout(timeout))
      }
      let build = await rebuildWithTimeLimit(500)

    • Go:

      ctx, err := api.Context(api.BuildOptions{
        // ...
      })
      if err != nil {
        return
      }
      rebuildWithTimeLimit := func(timeLimit time.Duration) api.BuildResult {
      t := time.NewTimer(timeLimit)
      go func() {
      <-t.C
      ctx.Cancel()
      }()
      result := ctx.Rebuild()
      t.Stop()
      return result
      }
      build := rebuildWithTimeLimit(500 * time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

Changelog: 2021

This changelog documents all esbuild versions published in the year 2021 (versions 0.8.29 through 0.14.10).

0.14.10

  • Enable tree shaking of classes with lowered static fields (#175)

    If the configured target environment doesn't support static class fields, they are converted into a call to esbuild's __publicField function instead. However, esbuild's tree-shaking pass treated this call as a side effect, which meant that all classes with static fields were ineligible for tree shaking. This release fixes the problem by explicitly ignoring calls to the __publicField function during tree shaking side-effect determination. Tree shaking is now enabled for these classes:

    // Original code
    class Foo { static foo = 'foo' }
    class Bar { static bar = 'bar' }
    new Bar()
    // Old output (with --tree-shaking=true --target=es6)
    class Foo {
    }
    __publicField(Foo, "foo", "foo");
    class Bar {
    }
    __publicField(Bar, "bar", "bar");
    new Bar();
    // New output (with --tree-shaking=true --target=es6)
    class Bar {
    }
    __publicField(Bar, "bar", "bar");
    new Bar();

  • Treat --define:foo=undefined as an undefined literal instead of an identifier (#1407)

    References to the global variable undefined are automatically replaced with the literal value for undefined, which appears as void 0 when printed. This allows for additional optimizations such as collapsing undefined ?? bar into just bar. However, this substitution was not done for values specified via --define:. As a result, esbuild could potentially miss out on certain optimizations in these cases. With this release, it's now possible to use --define: to substitute something with an undefined literal:

    // Original code
    let win = typeof window !== 'undefined' ? window : {}
    // Old output (with --define:window=undefined --minify)
    let win=typeof undefined!="undefined"?undefined:{};
    // New output (with --define:window=undefined --minify)
    let win={};

  • Add the --drop:debugger flag (#1809)

    Passing this flag causes all debugger; statements to be removed from the output. This is similar to the drop_debugger: true flag available in the popular UglifyJS and Terser JavaScript minifiers.

... (truncated)

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Bumps [esbuild](https://github.com/evanw/esbuild) from 0.12.15 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG-2021.md)
- [Commits](evanw/esbuild@v0.12.15...v0.17.1)

---
updated-dependencies:
- dependency-name: esbuild
  dependency-type: direct:development
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jan 16, 2023
@dependabot @github
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dependabot bot commented on behalf of github Jan 17, 2023

Superseded by #555.

@dependabot dependabot bot closed this Jan 17, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 20:16
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