A Maya mesh modeling tool with constraint projection. (CIS-660 Authoring Tool Project)
- Maya (>= 2020, for 2020: https://www.autodesk.com/developer-network/platform-technologies/maya)
- Visual Studio 2019
- Maya Environment (for 2020: http://help.autodesk.com/view/MAYAUL/2020/ENU/?guid=__developer_Maya_SDK_MERGED_Setting_up_your_build_Windows_environment_64_bit_html)
- CUDA (optional, >= 11, with CUDA_PATH system variable)
- In Maya, input command
about -apiin MEL. Update Maya if the result is smaller than20200400.
- Build project.
AAShapeUp_Maya_CPPfor CPU-only version.AAShapeUp_Maya_CUDAfor CUDA enabled version.AAShapeUp_Viewr_CPPfor standalone OpenGL viewer. - Copy all the
.melfiles to the../scripts/directory related to your custom Maya plugin directory (plug-ins/).
AAShapeUp_Maya_CPP->AAShapeUp_Extension_NoCUDAExport->AAShapeUp_Core_CPPAAShapeUp_Maya_CUDA->AAShapeUp_Extension_CUDA->AAShapeUp_Core_CPPAAShapeUp_Viewer_CPP->AAShapeUp_Extension_NoCUDAExport->AAShapeUp_Core_CPP
- Copy the reference in
AAShapeUp_Maya_CUDAproject if you create new files inAAShapeUp_Maya_CPP.