在Unity中,找到 file -> Build Settings -> Player Settings -> Publishing Settings 把 COmpression Format 改成 Disabled ,随后进行build.
build获得的文件夹里面有一个Build文件夹,打开里面的temp.loader.js,ctrl+F找到document.URL,改成 https://player.dev.saiblo.net/Pacman/。然后把飞书里的两个文件拷贝到根目录里。player.html是网页的入口,在其中修改至如下
var buildUrl = "https://player.dev.saiblo.net/Pacman/Build";
var loaderUrl = buildUrl + "/Pacman.loader.js";
var config = {
dataUrl: buildUrl + "/Pacman.data",
frameworkUrl: buildUrl + "/Pacman.framework.js",
codeUrl: buildUrl + "/Pacman.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Pacman",
productVersion: "0.1.0",
matchWebGLToCanvasSize: true,
};index也类似(不知道有没有关系),然后更新到file.saiblo.dev.net上