Bugfix: Pickup money even if bag is full (FindItemPlan.cs) #53
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Bug behavior:
Expected behavior:
It all stems from the starting point of AI plans, this function
public override GameAction Think,where this is run:
And it states: If it's a player team pokemon, if bag is full, ignore the drop (NO MATTER WHAT).
Which means, even if it's just money.
I have to add:
I have made this change in my game code from ~20/5/2025 (3 months back),
and I had zero problems.