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#Brick Breaker Game (Java)

A classic arcade-style Brick Breaker game built entirely in Java, using core object-oriented principles and Swing for rendering. This project demonstrates fundamental game development concepts including collision detection, event handling, and real-time rendering.

🎮 Game Overview Destroy all bricks by bouncing a ball off your paddle. Keep the ball in play—lose all lives and the game ends. Break every brick to win!

Controls:

Left Arrow: Move paddle left Right Arrow: Move paddle right Space: Launch or restart ball

🧱 Core Classes (Based on Project Structure) The game is structured into modular, reusable classes:

GameFrame.java: Main window container using JFrame. JPanel.java: Custom drawing surface extending JPanel; handles game rendering and logic updates. Ball.java: Manages ball position, velocity, and collision behavior. Brick.java: Represents individual bricks with hit detection and destruction logic. Paddle.java: Controls paddle movement and interaction with the ball.

🎨 Features Real-time ball physics with accurate collision detection Modular class design for easy extension Smooth animation via javax.swing.Timer Object-oriented architecture with encapsulated game entities

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Preview : Screenshot_20251121_224753

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A classic arcade-style Brick Breaker game built entirely in Java, using core object-oriented principles and Swing for rendering. This project demonstrates fundamental game development concepts including collision detection, event handling, and real-time rendering.

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