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FUNDI_APP_VIBE_HACKATHON_V2

Now you have several options to build your APK:

Option 1: EAS Build (Recommended - Cloud Build) Install EAS CLI globally:

npm install -g @expo/cli eas-cli Login to Expo:

npx expo login Configure EAS:

eas build:configure Build APK:

eas build --platform android --profile preview This will build your APK in the cloud and provide you with a download link.

Option 2: Local Build (Requires Android Studio) Install Android Studio and set up Android SDK

Generate local build:

npx expo run:android --variant release The APK will be generated in:

android/app/build/outputs/apk/release/app-release.apk Option 3: Expo Development Build For testing with native features:

eas build --platform android --profile development What You'll Get Your FundiBook APK will include:

✅ Beautiful service provider marketplace ✅ Tab navigation (Home, Search, Bookings, Profile) ✅ Service category browsing ✅ Provider listings with ratings ✅ Booking management system ✅ Professional UI with Inter fonts ✅ Optimized for Android devices Important Notes EAS Build is the easiest option - it builds in the cloud Local builds require Android development environment setup The APK will be production-ready and installable on any Android device You can distribute the APK directly or upload to Google Play Store Next Steps After Building Test the APK on different Android devices Add M-Pesa integration for payments Implement real backend to replace mock data Add push notifications for booking updates Submit to Google Play Store for distribution Which build method would you prefer to use?

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Now follow these steps to get your APK:

Step 1: Install EAS CLI (if not already installed)

npm install -g @expo/cli eas-cli Step 2: Login to Expo

npx expo login Create a free Expo account if you don't have one at expo.dev

Step 3: Configure Your Project

eas build:configure This will set up your project for building.

Step 4: Build Your APK

eas build --platform android --profile preview This command will:

✅ Build your FundiBook app in the cloud ✅ Generate an APK file (not AAB) ✅ Provide you with a download link ✅ Take about 10-15 minutes to complete Step 5: Download Your APK After the build completes, you'll get:

📱 Direct download link for the APK 📧 Email notification with download link 🔗 Build URL you can share What Your APK Will Include Your FundiBook APK will have:

✅ Complete service marketplace with beautiful UI ✅ 4 main tabs: Home, Search, Bookings, Profile ✅ Service categories: Cleaning, Handyman, Tutoring, etc. ✅ Provider listings with ratings and reviews ✅ Booking management system ✅ Professional design with Inter fonts ✅ Optimized for Android devices Alternative: Local Build (Advanced) If you prefer building locally and have Android Studio set up:

Generate Android project

npx expo prebuild --platform android

Build APK locally

cd android && ./gradlew assembleRelease The APK will be at: android/app/build/outputs/apk/release/app-release.apk

Testing Your APK Download the APK from the EAS build link Install on Android device (enable "Install from unknown sources") Test all features: navigation, search, bookings Share with others for testing Next Steps After APK Add real backend (replace mock data) Integrate M-Pesa for payments Add push notifications Submit to Google Play Store The EAS build method is the easiest - it handles all the complex Android build configuration for you! Would you like me to help you with any of these steps?

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Which specific command was running when this error occurred What interactive prompt was being displayed The sequence of actions that led to this error To help you resolve this issue, please provide:

The exact command that was running when the error occurred Any prompts or questions that appeared before the cancellation Whether this happened during dependency installation, project setup, or another operation Once I have this information, I can create an artifact with the appropriate solution, such as:

Adding the correct flags to make commands non-interactive Providing the proper responses to expected prompts Modifying scripts to handle interactive scenarios automatically Could you share these details so I can provide an accurate fix?

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