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19 changes: 14 additions & 5 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,14 @@
# Changelog

## 0.6.2
### Changed

- Separated ragdoll construction logic from ragdoll control logic

### Added

- Internal class RagdollBuilder that handles the construction details of ragdoll rigs from blueprints

## 0.6.1
### Fixed

Expand All @@ -23,6 +32,11 @@
- Blueprint.numLimbs -> Blueprint.numJoints.

## 0.4.0
### Changed

- Player ragdolls are now created, stored, and removed the same way npc ragdolls are.
- Ragdolls are now unfrozen and their physics deactivated when their humanoid exits the Dead state.

### Added

- Ragdoll.replicate(Model, Blueprint?), creates a ragdoll from a model that already has its constraints constructed.
Expand All @@ -38,11 +52,6 @@
- RagdollSystem:addPlayerRagdoll(Player, Model)
- RagdollSystem:removePlayerRagdoll(Player)

### Changed

- Player ragdolls are now created, stored, and removed the same way npc ragdolls are.
- Ragdolls are now unfrozen and their physics deactivated when their humanoid exits the Dead state.

### Fixed

- Fixed a bug where if player spammed DeactivateRagdoll Remote after dying, the server could revive their character.
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