Releases: OopyDoopy/renodx
Releases · OopyDoopy/renodx
RenoDX Nightly Build 20260409
nightly-20260409 Update Settings and Perceptual AE
RenoDX Nightly Build 20260408
nightly-20260408 Update Settings and Perceptual AE
RenoDX Nightly Build 20260407
nightly-20260407 feat(crimsondesert): Reduced energy modulation for GI during dawn/dus…
RenoDX Nightly Build 20260406
nightly-20260406 fix(dragonsdogma2): fix macleod define
RenoDX Nightly Build 20260404
feat(crimsondesert): squash merge crimsondesert branch feat(crimsondesert): split contrast, split AE, UI cleanup feat(crimsondesert): mid-gray match psycho, approximately match SDR saturation and shadows by default, add grading presets feat(crimsondesert): Improved bloom handling when Alt auto exposure is used, Added roughness aware filtering for specular fix(crimsondesert): Fixed sun code not being culled at horizon causing blown out night skies, Added WIP RT exterior energy reduction method that preserves interior bounced lighting fix(crimsondesert): ai slop amd compatibility fix, shortfuse pls review feat(crimsondesert): Added / Fixed previously broken features due to update, Material toggle, contact shadow and grass/foliage toggle. Added WIP experimental RT mode feat(crimsondesert): add packed cbuffer, update autoexposure, fix ui issues feat(crimsondesert): Fixed Sun, Removed Alt Bloom + Fixed AMD Cbuffer crashing/black output issues, Removed all unused shaders since the update changed hashes feat(crimsondesert): add vignette slider, add psychov-11 + reinhard to SDR fix(crimsondesert): Improved VRS disable handling fix(crimsondesert): Removed SSDM + disable toggles to stop game CTDing feat(crimsondesert): control for AE speed feat(crimsondesert): Added modified screenspaced shadows with micro detailing improvements, bloom modifications to work with alt auto exposure, fixes for existing system likes diffraction, added support for non RR path local light hue correction feat(crimsondesert): auto exposure v3 fix(crimsondesert): assign peak nits to pointer so array position isn't checked in OnInitSwapchain feat(crimsondesert): add new auto exposure option, rename old one to dynamic, add SDR/HDR override toggle, adjust when VRS code runs, fix double initswapchain event registering fix(crimsondesert): fix for false AV detection of skyhigh and wacatac (still flags tedy) fix(crimsondesert): add lilium credit fix(crimsondesert): fix fsr sdr black crush fix, change blowout default feat(crimsondesert): add rcas, improve vanilla sharpening control, fix film grain, improve encoding in HDR, restructure addon/shared feat(crimsondesert): Reworked AE settings, Fixed code shenanigans, added WIP RT improvements fix(crimsondesert): fix reset all and missing hue restore slider fix(crimsondesert): correct preset off values feat(crimsondesert): add graphics presets, remove broken settings from UI feat(crimsondesert): add ui colors, change how some sliders are calculated wip(crimsondesert): in-progress work before merge feat(crimsondesert): add color grading to SDR, correct mid gray adjustment for HDR, fix sharpening slider with sdr/fsr framegen feat(crimsondesert): Added various rendering pipeline shaders, added graphics sliders, auto exposure sliders, hue correction for local lighting feat(crimsondesert): Added RT shaders, Added BRDF Diffuse shaders feat(crimsondesert): Added ShadowTiled shader, Added folders for cleaner view fix(crimsondesert): fsr framegen fix, exposure bump fix(crimsondesert): fix game brightness add mcp.json to gitignore feat(crimsondesert): some ux polish feat(crimsondesert): first discord build initial setup for crimson desert
RenoDX Nightly Build 20260403
nightly-20260403 Merge branch 'crimsondesert'
RenoDX Nightly Build 20260402
nightly-20260402 Merge branch 'crimsondesert'
RenoDX Nightly Build 20260401
nightly-20260401 Merge branch 'crimsondesert'
RenoDX Nightly Build 20260331
nightly-20260331 Merge branch 'crimsondesert'
RenoDX Nightly Build 20260330
nightly-20260330 Merge branch 'crimsondesert'