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Merge branch 'crimsondesert'
2 parents 1d67a87 + cbc5b27 commit e0ed188

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48 files changed

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lines changed

src/games/crimsondesert/addon.cpp

Lines changed: 65 additions & 198 deletions
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src/games/crimsondesert/bloom/BloomBlur_0x713DAAC8.cs_6_6.hlsl

Lines changed: 61 additions & 359 deletions
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Texture2D<float3> __3__36__0__0__g_glareSource : register(t28, space36);
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Texture2D<float3> __3__36__0__0__g_colorAdatationSource : register(t76, space36);
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RWTexture2D<float3> __3__38__0__1__g_bloom1UAV : register(u17, space38);
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RWTexture2D<float3> __3__38__0__1__g_bloom2UAV : register(u18, space38);
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RWTexture2D<float3> __3__38__0__1__g_bloom3UAV : register(u19, space38);
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RWTexture2D<float3> __3__38__0__1__g_bloom4UAV : register(u20, space38);
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RWTexture2D<float3> __3__38__0__1__g_bloom5UAV : register(u21, space38);
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RWTexture2D<float3> __3__38__0__1__g_bloom6UAV : register(u22, space38);
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RWTexture2D<float3> __3__38__0__1__g_colorAdatationSourceUAV : register(u24, space38);
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cbuffer __3__1__0__0__GlobalPushConstants : register(b0, space1) {
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float4 _textureSizeAndInvSize : packoffset(c000.x);
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float4 _blurParam : packoffset(c001.x);
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float4 _glareParam : packoffset(c002.x);
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float4 _renderParam : packoffset(c003.x);
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float4 _exposureParam : packoffset(c004.x);
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float4 _histogramParam : packoffset(c005.x);
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float4 _whiteBalance : packoffset(c006.x);
27+
float4 _glareBlurParam : packoffset(c007.x);
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float4 _preFrameViewPosition : packoffset(c008.x);
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};
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SamplerState __0__4__0__0__g_staticBilinearClamp : register(s3, space4);
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groupshared float g_Tile[3072];
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groupshared float g_Tile2[3072];
35+
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[numthreads(32, 32, 1)]
37+
void main(
38+
uint3 SV_DispatchThreadID : SV_DispatchThreadID,
39+
uint3 SV_GroupID : SV_GroupID,
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uint3 SV_GroupThreadID : SV_GroupThreadID,
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uint SV_GroupIndex : SV_GroupIndex
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) {
43+
float _26 = ((float((uint)SV_DispatchThreadID.x) * 2.0f) + 1.0f) * _textureSizeAndInvSize.z;
44+
float _27 = ((float((uint)SV_DispatchThreadID.y) * 2.0f) + 1.0f) * _textureSizeAndInvSize.w;
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float3 _30 = __3__36__0__0__g_glareSource.SampleLevel(__0__4__0__0__g_staticBilinearClamp, float2(_26, _27), 0.0f);
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float3 _35 = __3__36__0__0__g_colorAdatationSource.SampleLevel(__0__4__0__0__g_staticBilinearClamp, float2(_26, _27), 0.0f);
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g_Tile[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _30.x;
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g_Tile[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _30.y;
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g_Tile[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _30.z;
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__3__38__0__1__g_bloom1UAV[int2((int)(SV_DispatchThreadID.x), (int)(SV_DispatchThreadID.y))] = float3(_30.x, _30.y, _30.z);
51+
g_Tile2[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _35.x;
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g_Tile2[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _35.y;
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g_Tile2[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _35.z;
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GroupMemoryBarrierWithGroupSync();
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float _164;
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float _165;
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float _166;
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float _167;
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float _168;
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float _169;
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float _276;
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float _277;
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float _278;
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float _279;
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float _280;
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float _281;
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float _388;
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float _389;
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float _390;
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float _391;
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float _392;
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float _393;
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float _500;
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float _501;
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float _502;
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float _503;
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float _504;
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float _505;
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if ((((int)(SV_DispatchThreadID.y) | (int)(SV_DispatchThreadID.x)) & 1) == 0) {
80+
float _109 = ((((g_Tile[((int)(0u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _30.x) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
81+
float _110 = ((((g_Tile[((int)(1u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _30.y) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
82+
float _111 = ((((g_Tile[((int)(2u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _30.z) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
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g_Tile[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _109;
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g_Tile[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _110;
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g_Tile[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _111;
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__3__38__0__1__g_bloom2UAV[int2(((uint)(SV_DispatchThreadID.x) >> 1), ((uint)(SV_DispatchThreadID.y) >> 1))] = float3(_109, _110, _111);
87+
float _160 = ((((g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _35.x) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
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float _161 = ((((g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _35.y) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
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float _162 = ((((g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 1u)) * 3)))]) + _35.z) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 32u)) * 3)))])) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 33u)) * 3)))])) * 0.25f;
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g_Tile2[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _160;
91+
g_Tile2[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _161;
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g_Tile2[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _162;
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_164 = _109;
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_165 = _110;
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_166 = _111;
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_167 = _160;
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_168 = _161;
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_169 = _162;
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} else {
100+
_164 = _30.x;
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_165 = _30.y;
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_166 = _30.z;
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_167 = _35.x;
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_168 = _35.y;
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_169 = _35.z;
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}
107+
GroupMemoryBarrierWithGroupSync();
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if ((((int)(SV_DispatchThreadID.y) | (int)(SV_DispatchThreadID.x)) & 3) == 0) {
109+
float _221 = ((((g_Tile[((int)(0u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _164) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
110+
float _222 = ((((g_Tile[((int)(1u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _165) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
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float _223 = ((((g_Tile[((int)(2u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _166) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
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g_Tile[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _221;
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g_Tile[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _222;
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g_Tile[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _223;
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__3__38__0__1__g_bloom3UAV[int2(((uint)(SV_DispatchThreadID.x) >> 2), ((uint)(SV_DispatchThreadID.y) >> 2))] = float3(_221, _222, _223);
116+
float _272 = ((((g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _167) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
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float _273 = ((((g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _168) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
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float _274 = ((((g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 2u)) * 3)))]) + _169) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 64u)) * 3)))])) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 66u)) * 3)))])) * 0.25f;
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g_Tile2[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _272;
120+
g_Tile2[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _273;
121+
g_Tile2[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _274;
122+
_276 = _221;
123+
_277 = _222;
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_278 = _223;
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_279 = _272;
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_280 = _273;
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_281 = _274;
128+
} else {
129+
_276 = _164;
130+
_277 = _165;
131+
_278 = _166;
132+
_279 = _167;
133+
_280 = _168;
134+
_281 = _169;
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}
136+
GroupMemoryBarrierWithGroupSync();
137+
if ((((int)(SV_DispatchThreadID.y) | (int)(SV_DispatchThreadID.x)) & 7) == 0) {
138+
float _333 = ((((g_Tile[((int)(0u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _276) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
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float _334 = ((((g_Tile[((int)(1u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _277) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
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float _335 = ((((g_Tile[((int)(2u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _278) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
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g_Tile[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _333;
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g_Tile[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _334;
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g_Tile[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _335;
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__3__38__0__1__g_bloom4UAV[int2(((uint)(SV_DispatchThreadID.x) >> 3), ((uint)(SV_DispatchThreadID.y) >> 3))] = float3(_333, _334, _335);
145+
float _384 = ((((g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _279) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
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float _385 = ((((g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _280) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
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float _386 = ((((g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 4u)) * 3)))]) + _281) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 128u)) * 3)))])) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 132u)) * 3)))])) * 0.25f;
148+
g_Tile2[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _384;
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g_Tile2[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _385;
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g_Tile2[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _386;
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_388 = _333;
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_389 = _334;
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_390 = _335;
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_391 = _384;
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_392 = _385;
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_393 = _386;
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} else {
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_388 = _276;
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_389 = _277;
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_390 = _278;
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_391 = _279;
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_392 = _280;
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_393 = _281;
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}
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GroupMemoryBarrierWithGroupSync();
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if ((((int)(SV_DispatchThreadID.y) | (int)(SV_DispatchThreadID.x)) & 15) == 0) {
167+
float _445 = ((((g_Tile[((int)(0u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _388) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
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float _446 = ((((g_Tile[((int)(1u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _389) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
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float _447 = ((((g_Tile[((int)(2u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _390) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
170+
g_Tile[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _445;
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g_Tile[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _446;
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g_Tile[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _447;
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__3__38__0__1__g_bloom5UAV[int2(((uint)(SV_DispatchThreadID.x) >> 4), ((uint)(SV_DispatchThreadID.y) >> 4))] = float3(_445, _446, _447);
174+
float _496 = ((((g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _391) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
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float _497 = ((((g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _392) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
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float _498 = ((((g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 8u)) * 3)))]) + _393) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 256u)) * 3)))])) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 264u)) * 3)))])) * 0.25f;
177+
g_Tile2[((int)(0u + ((int)(SV_GroupIndex) * 3)))] = _496;
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g_Tile2[((int)(1u + ((int)(SV_GroupIndex) * 3)))] = _497;
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g_Tile2[((int)(2u + ((int)(SV_GroupIndex) * 3)))] = _498;
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_500 = _445;
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_501 = _446;
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_502 = _447;
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_503 = _496;
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_504 = _497;
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_505 = _498;
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} else {
187+
_500 = _388;
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_501 = _389;
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_502 = _390;
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_503 = _391;
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_504 = _392;
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_505 = _393;
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}
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GroupMemoryBarrierWithGroupSync();
195+
if ((((int)(SV_DispatchThreadID.y) | (int)(SV_DispatchThreadID.x)) & 31) == 0) {
196+
int _560 = (uint)(SV_DispatchThreadID.x) >> 5;
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int _561 = (uint)(SV_DispatchThreadID.y) >> 5;
198+
__3__38__0__1__g_bloom6UAV[int2(_560, _561)] = float3((((((g_Tile[((int)(0u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _500) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile[((int)(0u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f), (((((g_Tile[((int)(1u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _501) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile[((int)(1u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f), (((((g_Tile[((int)(2u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _502) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile[((int)(2u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f));
199+
__3__38__0__1__g_colorAdatationSourceUAV[int2(_560, _561)] = float3((((((g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _503) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile2[((int)(0u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f), (((((g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _504) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile2[((int)(1u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f), (((((g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 16u)) * 3)))]) + _505) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 512u)) * 3)))])) + (g_Tile2[((int)(2u + (((int)(SV_GroupIndex + 528u)) * 3)))])) * 0.25f));
200+
}
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}

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