A time-manipulation platformer created for Parallax Jam.
Drucination blends fast-paced movement with the ability to rewind or stop time, letting players navigate challenging environments through creativity and precision.
- Introduction
- Installation
- Usage / Demo
- Features
- Dependencies
- Configuration
- Script Descriptions
- Troubleshooting
Drucination is a 2D story-driven pixel-art adventure set in a decaying world where time is fractured. Navigate a forgotten forest maze, using time manipulation to overcome challenges.
Play on Itch.io: https://lucifer-playz.itch.io/drucination
No installation required.
Walkthrough: https://youtu.be/MGObxzTpzD4?si=O4CFdzHHqoTlGrA_
- Time-rewind ability
- Time-stop ability
- Tight 2D platforming
- Puzzle-platforming
- Atmospheric pixel art world
- Unity (2D URP)
- C#
- Input System
- Cinemachine
- VideoPlayer
- Custom Time Control System
End user: no setup.
Developer: open in Unity.
- PlayerController.cs — player input and movement
- TimeControlManager.cs — time mechanics
- TimeAffectedObject.cs — objects influenced by time
- CutsceneController.cs — cutscene triggers
- LevelManager.cs — level transitions
- AudioManager.cs — sound mixing
- UIController.cs — UI handling
- ShaderEffectsController.cs — shader effects
- Controller issues: check Input System