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This adds support for creating custom MonoNPCSpawners and PalSpawner_Standard (or more commonly known as sheets). This means the spawning will work exactly the same as the game itself with same rules and limitations.
Editing of existing spawns via this method is not currently supported, but may be added somewhere in the future. You can still utilize blueprint schema to edit spawns, see the example mod BossMammorestSpawnReplacer.
I've included a new example mod which covers both the use of a MonoNPCSpawner (spawning npcs) and Sheet (spawning pals and a field boss).
A small implementation detail regarding the
SpawnerNamefield when adding spawns: PalSchema will automatically append the name of your mod to the front, so if the name of your mod's main folder is calledMySpawnerModand theSpawnerNameisCattiva001, the final name will beMySpawnerMod_Cattiva001. This is to prevent any name collisions with other mods that add spawns with the same name.