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A custom audio engine for MonoGame projects, built using NAudio.

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MonoStereo

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MonoStereo is an audio engine built for MonoGame using NAudio and PortAudio.

Although it was originally designed for MonoGame usage, it is a standalone project, and can be used in any C#-based project with all the same features!

MonoGame's included audio support is lackluster, leaving many users to find audio implementation through other projects like FMOD. MonoStereo aims to be a completely free, open-source, entirely C# native audio engine, built specifically with gaming projects in mind.

With dynamic filter application, multi-threading safety, and the ability to supply your own custom audio sources/filters where MonoStereo's provided implementations don't meet your needs, you'll have everything you need to really turn your game's audio quality up a notch.

MonoGame Content Pipeline support is also available in a separate Nuget package titled MonoStereo.Pipeline!

Features

  • Entirely C# native
  • Cross platform
  • MonoGame Content Pipeline integration
  • Default audio looping support from audio metadata with LOOPSTART and LOOPEND/LOOPLENGTH tags
  • Dynamic audio filtering with 9 built-in filters
  • Custom audio source support
  • Direct IEEE (or PCM) sample access
  • Support for changing audio output device

Installation

MonoStereo (and MonoStereo.Pipeline) are available as packages on Nuget. To install, simply add a package reference through your project's package manager.

To use MonoStereo's Pipeline integration within MonoGame projects, you'll need to add a reference to a built MonoStereo.Pipeline.dll. The easiest way to go about this is to build your project once after MonoStereo has been installed - a compiled MonoStereo.Pipeline.dll should appear in your project's output directory. Reference this file and you should be able to use MonoStereo's custom audio importers and processors.

To get started with setup and playback, head over to the Setup documentation!

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A custom audio engine for MonoGame projects, built using NAudio.

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