Skip to content

Releases: NukuHack/Rusticubes

v0.4.9-alpha

15 Aug 13:27

Choose a tag to compare

v0.4.9-alpha Pre-release
Pre-release

Pre-Release 0.4.9 alpha

World better, faster, stronger
Items nicer
Recipes ++
Storages ++

Click for the rest of the technical
Changed a lot of stuff in this update so just use the Github change-log

Full Changelog: v0.4.8-alpha...v0.4.9-alpha

v0.4.8-alpha

29 Jul 20:32

Choose a tag to compare

v0.4.8-alpha Pre-release
Pre-release

Pre-Release 0.4.8 alpha

Skybox (realistic looking)
Actual Seed system
Better FPS camera
Inventory (somewhat static, not really interactable yet)
Scrollwheel : fov changer -> hotbar slot changer
Settings work and usable
Basic "ambient light" for now nothing too fancy
Better world gen (smoother terrain with nicer features)
Config for nicer looks

Click for the rest of the technical
Slight asset compacting (for the icon) so the entire exe won't be that big just because of that

Slight ui rework ... as allways  

Networking redone ... now it is nicer ... did not test it too mch tbh,  
Direct connect with IP ... maybe works ... or not  

Meshing rework, using the nearby chunks, and updating them on user input and sutch  

Marching cubes are in the rework, for now i decided to go for the "better rendering for basic cubes" meaning the entire "maching cube" stuff is removed ... for now, i plan to add back atleast parts of it or some kind of smoothing on the voxels not jsut static cubes ... we will see

Modding still only in debug modes, so not in the compiled executable  

Now using tabs instead of the spaces ... we will se how it goes

Full Changelog: v0.4.7-alpha...v0.4.8-alpha

v0.4.7-alpha

13 Jul 09:18

Choose a tag to compare

v0.4.7-alpha Pre-release
Pre-release

this is the same as 0.4.6 just this is the real changelog (sadly i did not push the commits for a few days)

Full Changelog: v0.4-alpha...v0.4.7-alpha

v0.4.6-alpha

11 Jul 12:33

Choose a tag to compare

v0.4.6-alpha Pre-release
Pre-release

Pre-Release 0.4.6 alpha

Made the UI better (mainly the text)
Save - Load rework, now the world is save-able but only the chunk you are currently in (so basically not really useful ... maybe only in the spawn)
Dialong, Confirm, Error ui states -> "are you sure" kind of boxes now will be integrated like at world delete
Basic bug / crash fixes
Also MODDING (with wasm, near machine code fast) but currently only in debug modes, so not included in the release version
Also Networking, only works with localhost for now (also there is a branch for steam's netwroking but could not make that correctly so for now it's kinda abandoned)
Also 2D texture array instead of a single texture, meaning more blocks :) (currently the player is only able to place block with material 1 but will change it with proper inventory and stuff creation)

So yeah ... a lot, and these are just the main things but for the full changelog use this:

Full Changelog: v0.4-alpha...v0.4.6-alpha

v0.4-alpha

25 Jun 08:59

Choose a tag to compare

v0.4-alpha Pre-release
Pre-release

Yeah
still a lot to do but now with slightly better UI and font and sounds
(the world selection is in beta currently no actual usable data is stored on the disc, if you encounter any errors please make a comment or send me a message so I can fix it)

next update will propably be : correcting ui font + actual game settings

Full Changelog: v0.3-alpha...v0.4-alpha

v0.3-alpha

16 Jun 21:02

Choose a tag to compare

v0.3-alpha Pre-release
Pre-release

Nicer stuff with all kinds of stuff
better file size mainly :( but it's fine ...
fps like camera too (with ALT)

Full Changelog: v0.2-alpha...v0.3-alpha

v0.2-alpha

07 Jun 09:23

Choose a tag to compare

v0.2-alpha Pre-release
Pre-release

Slightly better memory management and auto update mesh

Full Changelog: v0.1.0-alpha...v0.2-alpha

v0.1-alpha

26 Apr 08:13

Choose a tag to compare

v0.1-alpha Pre-release
Pre-release

Release 0.1 alpha

this is basically nothing
but it's fun so why not

made all the stuff compiled inside so you basically don't need to do anything, you don't even need rust in your pc, Just run the .exe and done

:)