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Half Sword Online

This is a work in progress. Nothing is tested. Don't expect it to work yet.

Online multiplayer for Half Sword via viewport streaming. Up to 8 players. Only the host needs the game.

Idea

Spawn extra players in-game via UE4SS, capture each player's camera to a render target, encode with NVENC, stream over UDP. Clients send input back as virtual gamepads. No netcode replication — pure video streaming.

Host: Game → SceneCapture2D → GPU readback → NVENC → UDP → Client
Client: UDP → decode → display | input → UDP → Host → virtual gamepad → Game

Status

Everything is scaffolded, nothing is end-to-end tested.

See issues for what needs doing.

License

MIT

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Online multiplayer mod for Half Sword — up to 8 players via viewport streaming. Early development.

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