GLFW for VSCode — OpenGL Quick-Start Template
A clean and ready-to-use template for starting OpenGL development with GLFW in Visual Studio Code. The project includes a fully pre-configured tasks.json, basic rendering examples, and core OpenGL structures such as VAO, VBO, and EBO — all set up so you can start coding immediately.
🚀 Features 🔳 Basic GLFW Window
Initialization of GLFW
Window creation
Rendering loop
Basic input handling
🎨 Shader Pipeline
Example Vertex and Fragment shaders
Shader compilation & linking
📦 VBO / VAO / EBO
VBO: Uploading vertex data to GPU
VAO: Storing vertex attribute configurations
EBO: Indexed rendering for shared vertices
📐 GLM Integration
Easy vector & matrix math
Model / View / Projection examples
🖼️ stb_image.h
Demonstration of loading textures or using other single-header utilities
🔧 Setup and Usage 1️⃣ Prerequisites
You'll need:
Visual Studio Code
C++ compiler (GCC/G++, Clang, or MSVC)
GLFW, OpenGL, and optionally GLM (or already included in your setup)
2️⃣ Clone the Repository git clone cd
3️⃣ VSCode Configuration
This template already includes:
.vscode/tasks.json — build command setup (compiling and linking OpenGL, GLFW, GLM, stb, etc.)
4️⃣ Build & Run
Open the folder in VSCode
Press Ctrl + Shift + B (starts build using tasks.json)
After building, run the executable:
.\cutable.exe
This will open your GLFW window.
🤝 Contributing
Have ideas, improvements, or fixes? Feel free to open an Issue or create a Pull Request!