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chore(deps): bump vcpkg from 96d5fb3 to dc37738
#415
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* **Style** * Improved type consistency by updating loop counters and variable types to use unsigned integers or size_t where appropriate. * Added [[maybe_unused]] attributes to suppress compiler warnings for unused variables and parameters. * **Refactor** * Simplified and clarified loops by removing unused variables and directly iterating over elements. * Removed unused variable assignments for cleaner and more maintainable code. * Enhanced raw component insertion logic to better handle non-trivially copyable types. * **Tests** * Updated test code to use explicit type casting and suppress unused variable warnings for improved clarity and compatibility.
… in insertRaw method
This pull request introduces a new "dark mode" feature for the windowing system and refactors related code for better maintainability. The most important changes include adding support for dark mode, updating window property management, and improving platform-specific functionality for Windows. ### Dark Mode Feature: * Added `setDarkMode` and `isDarkMode` methods to the `NxWindow` interface and implemented them in `NxOpenGlWindow`. These methods allow toggling and checking the dark mode state. [[1]](diffhunk://#diff-6aa9c7bed1966a4361e002990ab18ed46df76c9203947ef9585e89eeca4d3691R86-R92) [[2]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R184-R222) [[3]](diffhunk://#diff-c46e4326747e212ca20ff622e20045b5ae5ceba80663c7d8e1306500cd568495R84-R89) * Updated `Application.cpp` to enable dark mode by default when initializing the window. ### Window Property Management: * Refactored `NxWindowProperty` to use `std::string` for the `title` field instead of a `const char*`, and added a new `isDarkMode` field. * Updated the constructor of `NxWindowProperty` to use `std::move` for the `title` parameter. ### Platform-Specific Improvements (Windows): * Added Windows-specific headers and logic to support immersive dark mode using `DwmSetWindowAttribute`. This includes error handling for cases where the window handle cannot be retrieved or the dark mode setting fails. [[1]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R23-R30) [[2]](diffhunk://#diff-3c1a4fcd27d2d6aa984c17fab4ef191a059be8ae20a787e937b984721525f165R184-R222) ### Miscellaneous: * Updated `glfwCreateWindow` calls to use `std::string::c_str()` for compatibility with the updated `title` field. * **New Features** * Added support for enabling dark mode in application windows. * Enhanced window customization with the ability to set and retrieve the window title. * **Improvements** * Window properties now support string-based titles and a dark mode flag for greater flexibility.
…ch render passes draws onto it or use their own
…der target and grid does not copy the content anymore
…om mask pass and draws onto the same render target as forward and grid without copying
For a while now the render passes have broken some stuff, notably the selection. This was because of the copies we were doing between render passes, this was made at first because it could have been interesting to be able to see each render pass in the editor, but well render doc exists for that, and copying framebuffer is a pain in the ass. The copy was basically erasing the clear value of the color attachment where the entities id were stored for further sampling in the editor So now we are simply passing the same render target between render passes and drawing onto it <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Refactor** * Simplified render pass and pipeline management by removing internal framebuffer handling from most passes, centralizing render target management. * Updated API to use a single pipeline-wide render target instead of per-pass outputs. * Improved error handling with clearer exceptions if a render target is not set. * Streamlined and clarified internal logic for removing and executing render passes. * **Tests** * Updated tests to reflect new render target management and API changes. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
Bumps [vcpkg](https://github.com/microsoft/vcpkg) from `96d5fb3` to `dc37738`. - [Release notes](https://github.com/microsoft/vcpkg/releases) - [Commits](microsoft/vcpkg@96d5fb3...dc37738) --- updated-dependencies: - dependency-name: vcpkg dependency-version: dc377383aa2b1e31e65ea1127b0d3704594908c1 dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
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A newer version of vcpkg exists, but since this PR has been edited by someone other than Dependabot I haven't updated it. You'll get a PR for the updated version as normal once this PR is merged. |
Bumps vcpkg from
96d5fb3todc37738.Commits
dc37738[jansson] update to 2.14.1 (#47202)42e3ae5[mcap] Add port at v2.0.2 (#47084)1afe2d4Apply PR432/433 from wolfTPM to fix callback issues and hash type det… (#47197)6c50343[ggml,llama-cpp,whisper-cpp] Fix exported config, add test ports (#45745)6b4057c[aws-c-auth] update to 0.9.1 (#47218)833ef1c[libunwind] update to 1.8.3 (#47219)6c81885[aws-crt-cpp] update to 0.34.1 (#47220)bcf1c04[gmsh] Fix linking and naming (#47212)db2808a[g3log] Add dynamic-logging feature (#47224)c14fd46Feature/update smf port (#47225)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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