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2 changes: 2 additions & 0 deletions backends/imgui_impl_sdl.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
#pragma once
#include "imgui_impl_sdl2.h"
4 changes: 2 additions & 2 deletions imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -252,7 +252,7 @@ typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: f
// - You can make this a structure with various constructors if you need. You will have to implement ==/!= operators.
// - (note: before v1.91.4 (2024/10/08) the default type for ImTextureID was void*. Use intermediary intptr_t cast and read FAQ if you have casting warnings)
#ifndef ImTextureID
typedef ImU64 ImTextureID; // Default: store a pointer or an integer fitting in a pointer (most renderer backends are ok with that)
typedef void* ImTextureID; // Default: store a pointer or an integer fitting in a pointer (most renderer backends are ok with that)
#endif

// ImDrawIdx: vertex index. [Compile-time configurable type]
Expand Down Expand Up @@ -1552,7 +1552,7 @@ enum ImGuiKey : int
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiMod_Shortcut = ImGuiMod_Ctrl, // Removed in 1.90.7, you can now simply use ImGuiMod_Ctrl
ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
#endif
};

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