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NamitBhutani/README.md

Hi, I'm Namit Bhutani 👋

CS student at BITS Pilani building real-time graphics systems. Interested in rendering algorithms, GPU programming, and the intersection of ML with computer graphics.

🎨 Projects

procLan — GPU-accelerated terrain with marching cubes compute shaders. Real-time generation handling 100K+ polygons.

Polarization Rendering — Physics-based VR system for photoelastic stress visualization with wavelength-dependent retardation in Unity/HLSL.

radialGL — Interactive tree visualization with radial layout in C++/OpenGL.

🛠️ Tech Stack

C++ · OpenGL · GLSL/HLSL · Unity · Compute Shaders · NixOS

📚 Interests

Real-time rendering · Neural rendering · ML for graphics optimization · Procedural generation · GPU programming

🎯 Currently

Preparing for graduate studies in computer graphics. Open to research collaborations and graphics engineering opportunities.

📫 namit.bhut@gmail.com · LinkedIn · Twitter

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  1. radialGL radialGL Public

    An interactive C++ application for visualizing free trees using a radial layout algorithm. Built with modern C++, OpenGL, GLFW, and ImGui.

    C++

  2. procLan procLan Public

    GPU-accelerated procedural terrain generator in C++/OpenGL using a Marching Cubes compute shader for real-time generation from noise.

    C++