CS student at BITS Pilani building real-time graphics systems. Interested in rendering algorithms, GPU programming, and the intersection of ML with computer graphics.
procLan — GPU-accelerated terrain with marching cubes compute shaders. Real-time generation handling 100K+ polygons.
Polarization Rendering — Physics-based VR system for photoelastic stress visualization with wavelength-dependent retardation in Unity/HLSL.
radialGL — Interactive tree visualization with radial layout in C++/OpenGL.
C++ · OpenGL · GLSL/HLSL · Unity · Compute Shaders · NixOS
Real-time rendering · Neural rendering · ML for graphics optimization · Procedural generation · GPU programming
Preparing for graduate studies in computer graphics. Open to research collaborations and graphics engineering opportunities.



