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Pull requests: NVIDIAGameWorks/dxvk-remix
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Allows emissive surfaces to be attenuated by volumetrics.
#124
opened Jan 20, 2026 by
BinqAdams
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Add explicit SER capability to shader compilation
#120
opened Dec 12, 2025 by
jvepsalainen-nv
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Add empty constructors to structs with resource fields
#117
opened Dec 4, 2025 by
jvepsalainen-nv
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Add alwaysRecalculateTextureHashes option for games that dynamically update/override existing textures
#113
opened Oct 11, 2025 by
xoxor4d
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RemixApi: add AddTextureHash and RemoveTextureHash methods
jira
#90
opened Mar 19, 2025 by
xoxor4d
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Game Capturer: Prevent meshes drawn via the remixapi from being captured
#82
opened Nov 1, 2024 by
xoxor4d
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RayPortalMaterialData: Use albedo texture as portal mask
#80
opened Oct 28, 2024 by
xoxor4d
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Usage of two unused render states for special game scenarios (force material hash and texture categories)
#79
opened Oct 24, 2024 by
xoxor4d
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