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12 changes: 6 additions & 6 deletions .github/workflows/buildAndOptionalRelease.yml
Original file line number Diff line number Diff line change
Expand Up @@ -58,25 +58,25 @@ jobs:
- name: Setup Unity and Linux Module
uses: seinsinnes/setup-unity@v1.1.0
with:
unity-version: 2018.4.36f1
unity-modules: "linux"
unity-version: 2019.4.41f1
unity-modules: "linux-mono"
install-path: "C:/Program Files"
- name: Setup Unity Mac Module
uses: seinsinnes/setup-unity@v1.1.0
with:
unity-version: 2018.4.36f1
unity-version: 2019.4.41f1
unity-modules: "mac-mono"
install-path: "C:/Program Files"
- name: Setup Unity Android Module
uses: seinsinnes/setup-unity@v1.1.0
with:
unity-version: 2018.4.36f1
unity-version: 2019.4.41f1
unity-modules: "android"
install-path: "C:/Program Files"
- name: Setup Unity IOS Module
uses: seinsinnes/setup-unity@v1.1.0
with:
unity-version: 2018.4.36f1
unity-version: 2019.4.41f1
unity-modules: "ios"
install-path: "C:/Program Files"
#Activate requires unity account creds for unity license checkout.
Expand All @@ -88,7 +88,7 @@ jobs:
unity-authenticator-key: ${{ secrets.UNITY_AUTHENTICATOR_KEY }}
#Move unity to where the build script expects it to be installed.
- name: Move unity to expected location
run: Rename-Item "C:/Program Files/2018.4.36f1" Unity
run: Rename-Item "C:/Program Files/2019.4.41f1" Unity

#Remove all pre-installed android sdk build tool versions except 28.0.3
#Get-ChildItem -Path "C:/Android/android-sdk/build-tools" -Exclude 28.0.3,29.0.2 | Remove-Item -Recurse -Force
Expand Down
2 changes: 1 addition & 1 deletion build.bat
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ copy %LOCALAPPDATA%\Unity\Editor\Editor.log .\build\Editor_valkyrie-windows.log
Unity -batchmode -quit -projectPath "%~dp0unity" -buildTarget OSXUniversal -buildOSXUniversalPlayer ..\build\macos\Valkyrie.app
copy %LOCALAPPDATA%\Unity\Editor\Editor.log .\build\Editor_valkyrie-macos.log

Unity -batchmode -quit -projectPath "%~dp0unity" -buildLinuxUniversalPlayer ..\build\linux\valkyrie
Unity -batchmode -quit -projectPath "%~dp0unity" -buildLinux64Player ..\build\linux\valkyrie
copy %LOCALAPPDATA%\Unity\Editor\Editor.log .\build\Editor_valkyrie-linux.log

Unity -batchmode -quit -projectPath "%~dp0unity" -executeMethod PerformBuild.CommandLineBuildAndroid +buildlocation "%~dp0build\android\Valkyrie-android.apk"
Expand Down
Original file line number Diff line number Diff line change
@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">4bd5dbe3-1d48-499d-bb02-f0171fde34d5</string></resources>
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.crashlytics.android.build_id" translatable="false">a0673586-e5df-494b-8385-d324cf6aa4dd</string></resources>
Original file line number Diff line number Diff line change
@@ -1 +1 @@
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.google.firebase.crashlytics.unity_version" translatable="false">2018.4.20f1</string></resources>
<?xml version="1.0" encoding="utf-8"?><resources><string name="com.google.firebase.crashlytics.unity_version" translatable="false">2019.4.41f1</string></resources>

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2,422 changes: 1,211 additions & 1,211 deletions unity/Assets/Plugins/K4os.Compression.LZ4.xml

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74 changes: 37 additions & 37 deletions unity/Assets/Plugins/System.Buffers.xml
Original file line number Diff line number Diff line change
@@ -1,38 +1,38 @@
<?xml version="1.0" encoding="utf-8"?><doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
</member>
</members>
<?xml version="1.0" encoding="utf-8"?><doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary>
<typeparam name="T">The type of the objects that are in the resource pool.</typeparam>
</member>
<member name="M:System.Buffers.ArrayPool`1.#ctor">
<summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary>
<param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param>
<param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param>
<returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>Retrieves a buffer that is at least the requested length.</summary>
<param name="minimumLength">The minimum length of the array.</param>
<returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param>
<param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. If <paramref name="clearArray">clearArray</paramref> is set to true, and if the pool will store the buffer to enable subsequent reuse, the <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"></see> method will clear the <paramref name="array">array</paramref> of its contents so that a subsequent caller using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method will not see the content of the previous caller. If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&amp;#39;s contents are left unchanged.</param>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary>
<returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns>
</member>
</members>
</doc>
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