VRCPimaxEyeTracker is a VRChat plugin supporting VRCSDK3 avatar eye tracking using the 7invensun Droolon Pi1 eye tracker designed for Pimax headsets.
⚠️ This documentation is a work in progress and may change over time.
⚠️ USE THIS PLUGIN AT YOUR OWN RISK!Modifying the VRChat client is a breach of VRChat's Terms of Service and can result in temporary or permanent account suspension. Any authors or contributers of this plugin will not be held responsible for suspended accounts, privacy breaches, etc.
⚠️ Ensure that the aSeeVR Runtime software is installed (typically installed via PiTool) and running, and that your Droolon Pi1 eye tracker is correctly installed and calibrated using the aSeeVR calibration utility before using this plugin.
- Download and install MelonLoader (requires 0.3.0 or higher).
- Download VRCPimaxEyeTracker.
- Copy
VRCPimaxEyeTracker.dllto theModsfolder located in your VRChat installation folder.
| Name | Eye | Type | Value / Range | Description |
|---|---|---|---|---|
| UseEyeTracker | - | Bool | False, True | When set to true by the user via the quick menu or an animator, hardware eye tracking will be enabled. |
| LeftEyeBlink | Left | Bool | False, True | Returns true when the user's left eye is closed. |
| RightEyeBlink | Right | Bool | False, True | Returns true when the user's right eye is closed. |
| LeftEyeLid | Left | Float | 0.0 ~ 1.0 | Returns 0.0 when the user's left eye is fully closed and 1.0 when fully open. |
| RightEyeLid | Right | Float | 0.0 ~ 1.0 | Returns 0.0 when the user's right eye is fully closed and 1.0 when fully open. |
| LeftEyeX | Left | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
| RightEyeX | Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's right eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
| LeftEyeY | Left | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
| RightEyeY | Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's right eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
| EyesX | Left / Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left or right eye is looking to the left, 0.0 when looking forward and 1.0 when looking to the right. |
| EyesY | Left / Right | Float | -1.0 ~ 1.0 | Returns -1.0 when the user's left or right eye is looking down, 0.0 when looking forward and 1.0 when looking up. |
The following parameters will be used in this guide, which will support toggling between hardware and simulated eye tracking, independent eye blinking, independent horizontal left/right eye movement and combined vertical left/right movement for optimization.
Please refer to Support Parameters for a complete list of available parameters.
| Name | Type | Default | Saved |
|---|---|---|---|
| UseEyeTracker | Bool | True | True |
| LeftEyeBlink | Bool | False | False |
| RightEyeBlink | Bool | False | False |
| LeftEyeX | Float | 0 | False |
| RightEyeX | Float | 0 | False |
| EyesY | Float | 0 | False |
Add a VRC Expression Menu with a toggle button to start / stop the eye tracker and switch between hardware or default simulated eye tracking.
| Name | Type | Parameter |
|---|---|---|
| Eye Tracker | Toggle | UseEyeTracker |
Simulated eye tracking should be set up as normal in the VRC Avatar Descriptor. The Blink blend shape should be set to Eyes Blink and eye bones should be assigned (indicated as Eye_L and Eye_R in this guide).
These constraints will be used to reset the eye bone transforms while hardware eye tracking is active.
- Create a dummy object for each eye bone (e.g.
Eye_L_EyeTrackerDisabledandEye_R_EyeTrackerDisabled) that has the same transform as the original respective eye bone (e.g.Eye_LandEye_R) under theHeadbone. - On the left eye bone (e.g.
Eye_L):- Add a
Rotation Constraintcomponent to each original bone- Uncheck
Is Active - Set
Weightto1 - Add the dummy object (e.g.
Eye_L_EyeTrackerDisabled) toSourcewith a weight of1
- Uncheck
- Add a
- On the right eye bone (e.g.
Eye_R):- Add a
Rotation Constraintcomponent to each original bone- Uncheck
Is Active - Set
Weightto1 - Add the dummy object (e.g.
Eye_R_EyeTrackerDisabled) toSourcewith a weight of1
- Uncheck
- Add a
Create avatar masks called Left Eye and Right Eye using each eye's respective eye bones (e.g. Eye_L and Eye_R) that will be assigned to the layers below.
| Name | Type | Default |
|---|---|---|
| UseEyeTracker | Bool | False |
| LeftEyeBlink | Bool | False |
| RightEyeBlink | Bool | False |
| LeftEyeX | Float | 0.0 |
| RightEyeX | Float | 0.0 |
| EyesY | Float | 0.0 |
All layers should be added to the FX animation controller.
| Property | Value |
|---|---|
| Weight | 1 |
| Mask | None |
| Blending | Override |
-
Eye Tracker Disabled
- Set
MotiontoDisable Eye Tracker - Add Behaviours:
- VRCAnimatorTrackingControl - Set
Eyes & EyelidstoTracking - VRCAnimatorLayerControl - Set
PlayabletoFX, setLayerto2, and setGoal Weightto0 - VRCAnimatorLayerControl - Set
PlayabletoFX, setLayerto3, and setGoal Weightto0 - VRCAnimatorLayerControl - Set
PlayabletoFX, setLayerto4, and setGoal Weightto0 - VRCAnimatorLayerControl - Set
PlayabletoFX, setLayerto5, and setGoal Weightto0
- VRCAnimatorTrackingControl - Set
- Set
-
Eye Tracker Enabled
- Set
MotiontoEnable Eye Tracker - Add Behaviours:
- VRCAnimatorTrackingControl - Set
Eyes & EyelidstoAnimation - VRCAnimatorLayerControl - Set
PlayabletoFX, and setLayerto2, and setGoal Weightto1 - VRCAnimatorLayerControl - Set
PlayabletoFX, and setLayerto3, and setGoal Weightto1 - VRCAnimatorLayerControl - Set
PlayabletoFX, and setLayerto4, and setGoal Weightto1 - VRCAnimatorLayerControl - Set
PlayabletoFX, and setLayerto5, and setGoal Weightto1
- VRCAnimatorTrackingControl - Set
- Set
⚠️ Note that layer numbers may need to be adjusted accordingly so that they correspond with the following layers:
- Left Eye Blink (2)
- Right Eye Blink (3)
- Left Eye Movement (4)
- Right Eye Movement (5)
| Source State | Destination State | Conditions |
|---|---|---|
| Any State | Eye Tracker Disabled | UseEyeTracker: false |
| Any State | Eye Tracker Enabled | UseEyeTracker: true |
| Property | Value |
|---|---|
| Weight | 0 |
| Mask | Left Eye |
| Blending | Override |
- Eye Tracker Disabled
- Set
MotiontoNone
- Set
- Left Eye Open
- Set
MotiontoLeft Eye Open
- Set
- Left Eye Close
- Set
MotiontoLeft Eye Close
- Set
| Source State | Destination State | Conditions |
|---|---|---|
| Any State | Eye Tracker Disabled | UseEyeTracker: false |
| Any State | Left Eye Open | LeftEyeBlink: false, UseEyeTracker: true |
| Any State | Left Eye Closed | LeftEyeBlink: true, UseEyeTracker: true |
| Property | Value |
|---|---|
| Weight | 0 |
| Mask | Right Eye |
| Blending | Override |
- Eye Tracker Disabled
- Set
MotiontoNone
- Set
- Right Eye Open
- Set
MotiontoRight Eye Open
- Set
- Right Eye Close
- Set
MotiontoRight Eye Close
- Set
| Source State | Destination State | Conditions |
|---|---|---|
| Any State | Eye Tracker Disabled | UseEyeTracker: false |
| Any State | Right Eye Open | RightEyeBlink: false, UseEyeTracker: true |
| Any State | Right Eye Closed | RightEyeBlink: true, UseEyeTracker: true |
| Property | Value |
|---|---|
| Weight | 0 |
| Mask | Left Eye |
| Blending | Override |
-
Eye Tracker Disabled
- Set
MotiontoNone
- Set
-
Left Eye Movement
- Create as Blend Tree
- Set
Blend Typeto2D Freeform Directional - Set
ParameterstoLeftEyeXandEyesY - Add Motions:
| Motion | Pos X | Pos Y |
|---|---|---|
| Left Eye Look Up | 0 | 1 |
| Left Eye Look Down | 0 | -1 |
| Left Eye Look Left | -1 | 0 |
| Left Eye Look Right | 1 | 0 |
| Left Eye Look Forward | 0 | 0 |
| Left Eye Look Left Up | -1 | 1 |
| Left Eye Look Right Up | 1 | 1 |
| Left Eye Look Left Down | -1 | -1 |
| Left Eye Look Right Down | 1 | -1 |
| Source State | Destination State | Conditions |
|---|---|---|
| Any State | Eye Tracker Disabled | UseEyeTracker: false |
| Any State | Left Eye Movement | UseEyeTracker: true |
| Property | Value |
|---|---|
| Weight | 0 |
| Mask | Right Eye |
| Blending | Override |
-
Eye Tracker Disabled
- Set
MotiontoNone
- Set
-
Right Eye Movement
- Create as Blend Tree
- Set
Blend Typeto2D Freeform Directional - Set
ParameterstoRightEyeXandEyesY - Add Motions:
| Motion | Pos X | Pos Y |
|---|---|---|
| Right Eye Look Up | 0 | 1 |
| Right Eye Look Down | 0 | -1 |
| Right Eye Look Left | -1 | 0 |
| Right Eye Look Right | 1 | 0 |
| Right Eye Look Forward | 0 | 0 |
| Right Eye Look Left Up | -1 | 1 |
| Right Eye Look Right Up | 1 | 1 |
| Right Eye Look Left Down | -1 | -1 |
| Right Eye Look Right Down | 1 | -1 |
| Source State | Destination State | Conditions |
|---|---|---|
| Any State | Eye Tracker Disabled | UseEyeTracker: false |
| Any State | Right Eye Movement | UseEyeTracker: true |
| Property | Value |
|---|---|
| Eye_L : Rotation Constraint.Active | false |
| Eye_R : Rotation Constraint.Active | false |
| Property | Value |
|---|---|
| Body: Skinned Mesh Renderer.Blend Shape.Eyes Blink | 0 |
| Eye_L : Rotation Constraint.Active | true |
| Eye_R : Rotation Constraint.Active | true |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Blink | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Blink | 100 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Left Eye Look Up | 100 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Blink | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Blink | 100 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 100 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 0 |
| Property | Value |
|---|---|
| Body : Skinned Mesh Renderer.Blend Shape.Eyes Look Forward | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Left Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Down | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Right Up | 0 |
| Body : Skinned Mesh Renderer.Blend Shape.Right Eye Look Up | 100 |
- PimaxEyeTracker - A utility library with language bindings for aSeeVR UserSDK, to use with the 7invensun Droolon Pi1 eye tracker designed for Pimax headsets.