NANDerthal games will not be providing support for this version of ochre, which requires the user to code directly in C++. The latest version, which is Python-based, can be found here.
ochre is a 2D game that uses using OpenGL and SDL2 implemented in C++. It is being developed and maintained by NANDerthal Games.
External dependencies are listed below, and the installation instructions for these can be found on the respective libraries' websites. Note that if your machine's version of OpenGL is insufficient, you can usually solve this by updating your graphics drivers and/or installing Mesa.
Dependencies:
ochre is licensed under the MIT license. This means you can use it for free, commercially or non-commercially, open or closed source. See the LICENSE file for license rights and limitations.