I’m a student, designer, and developer living at the intersection of logic and aesthetics.
I Love games and I love to make them. There are many things about me that just strike the zoned out guy who lives in the narrow edge of the universe, but don't mind me !! I am just being myself.
I like building things more than breaking them and I have a weird attachment to it and I have a little inertia to not refactor it.
- 🎓 Engineering Student tackling the fun stuff (Game Dev) and the dry stuff (COA)
- 🎮 Game Developer An aspiring one doing things here and there currently developing an idea 😌
- 🎨 Visual Designer obsessed with clean UI, isometric art, and visual storytelling
(Figma 🥹) - 💻 Tech Explorer bridging the gap between “It works” and “It feels good to use”
Game Development • UI/UX • Systems Thinking
| Area | Tools & Technologies |
|---|---|
| Core | Java, C#, C, GDScript |
| Game Dev | Unity (Current Main), Godot, Pygame |
| Design | Figma, Isometric Illustration, UI/UX Systems |
| Workflow | Git/GitHub, Cursor, VS Code |
-
👻 Lullaby Down Below (Redux)
Porting my team’s Java Swing horror/survival game into Unity.
Working on better player controllers, lighting, and “accidentally” making it scarier. -
🏛️ Public Service Portal
Prototyping a citizen-facing web platform to simplify document handling and improve accessibility for public services. -
🏫 Level Design
Creating 3D environment and studying unity
-
Design First
A game isn’t fun if the UI fights you. -
Iteration
My first draft is always ugly.
The third one is usually okay. -
Teamwork
Code is better when you have people like Shibili and Saivivek to break it for you.
- GitHub: You’re looking at it.
- Instagram:
muhsin_603 - LinkedIn:
Muhsin P