Combining Applied Mathematics, Physics Simulations, and Game Engines to create immersive experiences.
I am a Game Developer and Software Engineer based in Brazil, currently pursuing a Master's at ITA (Instituto Tecnológico de Aeronáutica) focused on Hypersonic Vehicles Simulations.
My background in Mechatronics and Lean Six Sigma (Yellow Belt) drives me to write optimized, scalable, and mathematically precise code.
- 🔭 I’m currently working on: VR Physics Simulations & Hypersonic Flow Analysis.
- 🌱 I’m currently learning: Advanced Shaders in Godot & Orbital Mechanics.
- ⚡ Fun fact: I reduced management analysis time by 60% in my previous role using process automation.
Engines & Languages
Tools & Skills
| Project | Description | Tech Stack |
|---|---|---|
| Immunition | A 3D FPS about microbiology. Features complex AI State Machines and optimized object pooling. | Godot 4, GDScript |
| HypersonicsLab | Hypersonic flow simulation using Rayleigh Flow equations. | Godot 4, GDSCript |
| PokeQuiz | A .NET-based quiz application consuming external APIs. | C#, .NET |
Let's build something physics-defying! 🌌

