Skip to content

[SPOILERS] Redspace Anchor + Related Phenomena#46

Draft
XeonMations wants to merge 35 commits intoMonkestation:masterfrom
XeonMations:anchor
Draft

[SPOILERS] Redspace Anchor + Related Phenomena#46
XeonMations wants to merge 35 commits intoMonkestation:masterfrom
XeonMations:anchor

Conversation

@XeonMations
Copy link
Copy Markdown
Collaborator

@XeonMations XeonMations commented Mar 4, 2026

About The Pull Request

Spoilers!~

Why it's Good for the Game

:)

Proof of Testing

:)

Changelog

🆑
add: Added a new oculis exclusive game mechanic: The Redspace Anchor.
/:cl:

@github-actions github-actions bot added the UI label Mar 5, 2026
var/broken_state = ANCHOR_NEEDS_SCREWDRIVER

/// Audio for when the redspace anchor is on
var/datum/looping_sound/redspace_anchor/soundloop
Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

the soundloop needs a QDEL_NULL on Destroy(), also remember to null out the subsystem's reference to us

Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com>
@Addust
Copy link
Copy Markdown

Addust commented Mar 10, 2026

a mini version for shuttles/ghostroles would be nice (especially so if the station blunders the redspace tomfoolery events dont instantly goop them, plus interesting flavour for the freighter to deal with while salvaging)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants