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when chunks are re-sent to the client (ex. respawn), sodium marks each section to be unloaded and then reloaded. the immediate rebuilds were processed before processing the unload queue, so the occlusion cache for prioritized chunks would be set to that of ChunkRenderData.ABSENT after the forced rebuild
@tildejustin tildejustin changed the title 2.2.2: handle unload first for re-sent chunks when chunks are re-sent to the client (ex. respawn), sodium marks each section to be unloaded and then reloaded. the immediate rebuilds were processed before processing the unload queue, so the occlusion cache for prioritized chunks would be set to that of ChunkRenderData.ABSENT after the forced rebuild 2.2.2: handle unload first for re-sent chunks - 1.16.5 Feb 23, 2025
@tildejustin tildejustin merged commit 41f3576 into Minecraft-Java-Edition-Speedrunning:1.16.5 Mar 18, 2025
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