Future Technology Student @ Tongji University / Guohao College
I am a freshman at the Future Technology Programme of Guohao College, Tongji University. My passion lies at the intersection of Physical Science, Digital Reality, and Generative AI.
- π Leading: Southwest Building 1 Digital Twin (Historic Preservation) & TJCS Car Sim.
- π¬ Researching: Semantic-Driven 3D Reconstruction (AIGC + NeRF) & Embodied AI.
- β‘ Identity: A developer bridging the gap between "High-Tech Algorithms" and "Industrial Application".
- πΉ Art: I play the piano (Merry Christmas Mr. Lawrence, Lan Ting Xu, Flower Dance, among others) to find order in chaos.
Projects involving proprietary algorithms or organization leadership.
| Project | Role & Description | Tech Stack |
|---|---|---|
| Southwest Building 1 Digital Twin | Project Leader. A high-fidelity Digital Twin project for Tongji's historic dormitory. Features BIM-to-Game engine workflow and heritage preservation data visualization. | Unity Digital Twin BIM |
| Generative Semantic 3D Modeler | Core Developer. A NeRF-based AIGC solution. Features Natural Language Driven Stylization, semantic segmentation (OmniSeg3D), and a custom Blender Plugin for industrial design deployment. | NeRF Generative AI Blender API Python |
| TJCS Car Sim | Lead Developer. Leading the development of a complex bridge traffic simulation modeling weather impact, vehicle decision-making, and chaos theory. | C++ Simulation Data Analysis |
| Project | Description | Tech Stack |
|---|---|---|
| Underground Shelter AI System | Cyber-Physical System (CPS). A post-apocalyptic shelter management simulator. Integrates Unity 3D visualization with Python AI backend (Decision Tree & Regression) for real-time emergency response. | Unity Python Scikit-learn TCP/IP |
| MarsChemLab | Mars Base Digital Twin. A high-fidelity Mars base simulation integrating survival logic, chemical reaction kinetics, and MOSS (AI) personality. | Unity C# ZhipuAI LLM |
| ChemWave Maze Solver | 'Science' (1995) Paper Reproduction. Simulating the Barkley Model of excitable media to solve mazes using chemical waves. Features real-time CV extraction. | Python OpenCV Reaction-Diffusion |
| Mind-Matter Classroom | Embodied AI Future Classroom. A prototype merging MediaPipe gesture control, fluid dynamics, and swarm robotics to make knowledge "tangible". | Unity Python MediaPipe UDP |
| Clock (Advanced) | High-Performance Graphics. A multi-function clock featuring a custom SDF (Signed Distance Field) anti-aliasing rendering engine written from scratch. | C++ EasyX Computer Graphics |


