An implementation of the famous Sugarscape presented by Joshua M. Espstein and Robert Axtell in their 1996 book Growing Artificial Societies: Social Science from the Bottom Up.
The Unity game engine is used for rendering. Consequently, the implementation is in C#.
Clone this repository into the Assets folder of any Unity project.
cd /path/to/MyUnityProject/Assets
git clone https://github.com/MichaelBuhler/sugarscape.gitNow load and run MyUnityProject/Assets/sugarscape/scene.unity.