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feat(mettascope): add collectives panel, AOE overlays, and UI improvements #4710
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Warning This pull request is not mergeable via GitHub because a downstack PR is open. Once all requirements are satisfied, merge this PR as a stack on Graphite.
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| discard existsOrCreateDir(result) | ||
| result = result / ConfigFileName | ||
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| proc saveMettascopeState*(state: MettascopeState) = |
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We're working on a config file system in windy that can work on all platforms (os x, windows, linux and browser)
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…ments - Rename "commons" to "collectives" throughout codebase - Add Collectives panel showing inventory and building stats per collective - Add AOE panel with toggle controls for collective-based overlays - Add AOE overlay rendering on world map (green/red/grey by collective) - Add window state persistence (zoom, position, panel layout) - Add new sprites for stations (aligner, miner, scout, scrambler) - Add vibe icons for gear types - Fix iteration bugs by converting for-in loops to index-based - Add autostart parameter support for headless rendering
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Looks like there are a few issues preventing this PR from being merged!
If you'd like me to help, just leave a comment, like Feel free to include any additional details that might help me get this PR into a better state. You can manage your notification settings |

feat(mettascope): add collectives panel, AOE overlays, and UI improvements