Releases: MetroidAdvRandomizerSystem/mars-fusion-asm
Releases · MetroidAdvRandomizerSystem/mars-fusion-asm
0.12.2
0.12.1
0.12.1 - 2026-02-26
- Fixed: The lower left door in Puyo Palace leading to the wrong version of Cathedral.
0.12.0
0.12.0 - 2026-02-20
- Changed: The hatch graphics have been changed to be more accessible to color blind people.
- Fixed: HUD no longer occassionally disappears after saving the animals.
- Fixed: Permanently locked hatches will no longer animate after certain events as if they can be opened.
- Fixed: Discrepencies on the map and minimap regarding boss icons.
- Removed: Removed the accessibility compile option and made it default.
Room Adjustments
Sector 1
- Changed: The Missile Geron in Yameba Corridor has been moved a bit to the left.
Sector 2
- Fixed: The door in Cathedral that leads to Cathedral Save Access accidentally having the wrong door type.
0.11.0
0.11.0 - 2026-01-17
- Fixed: Adjusted stop-enemy clipdata in Main Deck Operations Deck (S0-0D) to prevent a visual glitch when destroying the maintenance hallway cover.
- Removed: The optimization compilation flag was removed and is now always forced.
- Removed: The compilation flag for Bombless PBs. This is now always included.
- Added: The following upgrade sprites: a Samus head, Walljump Boots, a Randovania icon, a colorful Archipelago icon, and a monochrome Archipelago icon.
- Changed: Samus is now controllable during the animals sequence, removing an RNG consistency issue.
- Fixed: It's possible again to walk through the Super Missile Geron in Drain Pipe.
- Changed: The Geron weakness patch now makes Stabilizer Gerons weak to Charge Beam again, and all Gerons weak to Speedbooster.
0.10.0
0.10.0 - 2026-01-03
- Fixed: Energy values over 2099 now correctly render in-game.
- Changed: Maximum Energy has been limited to 9999.
- Fixed: Energy values over 2099 are now capped on the file screen to only show 20 E-tanks. A new
+indicator will show next to your energy if you have more than 2099 max energy. - Changed: For debug builds, the debug menu now allows editing energy values up to 9999.
- Added: Ability for patcher to indicate that new Excess Energy HUD layout always be used over Vanilla Energy HUD layout.
- Added: Option to nerf Geron weaknesses to the "intended" values.
- Changed: The Revealed Tiles code has received some optimizations to give a performance boost. Number of generated lag frames during room loads as a result of enabling this option has been reduced.
- Fixed: Hatch bulkheads will now always show as "locked" when speaking with the computer in a Navigation room. This fixes the following scenarios ensuring a consistent display state:
- When using Door Lock Randomizer: Permanently locked doors do not show as "locked" in computer conversations.
- When using Door Lock Randomizer: Level 0 thru Level 4 Doors that could be closed in the navigation room show up in the navigation conversation as locked, except when opened manually by the player before talking to the computer.
- Fixed: It is no longer possible for the SA-X Monster form to jump out-of-bounds.
- Removed: The nonlinear compilation flag was removed.
- Removed: The randomizer compilation flag was removed and is now always forced.
Room Adjustments
Main Deck
- Changed: Given the doors in the "falling down"-variant of Operations Ventilations the hex IDs 0x92 and 0xCC (left and right respectively).
Sector 2
- Changed: The doors between Cathedral and Cathedral Save Access have been changed from a Level-0 door to an open one.
0.9.2
0.9.2 - 2025-09-26
- Fixed: The upper item in Sector 6 - Spaceboost Alley would not load the correct information if assembled data after the Minor Locations data table contained a non-zero value for the next room index.
0.9.1
0.9.1- 2025-09-23
- Changed: The Instant Morph feature has been moved from an optional compile flag, to a ROM flag.
- Removed: Being able to Instant Morph during Spinjumping, Walljumping, and Mid-Air while moving left/right in order to prevent abuse.
0.9.0
0.9.0 - 2025-09-19
- Added: An optional compile that repurposes the SELECT button to an instant (un)morph button.
- Changed: B.O.X has been moved slightly to the left to avoid bumping immediately into him in Entrance Rando.
- Removed: The PHYSICS compile variable/option was removed.
- Changed: The stereo-default patch has been moved from an IPS patch in the patcher to an ASM change togglable via a flag in ROM.
Room Adjustments
Main Deck
- Changed: Central Reacto Core: Moved the Door leading to Silo Tunnel back by a tile to prevent getting stuck in Entrance Randomizer.
Sector 1
- Changed: Charge Core Upper Access: Moved the Door leading to Crab Rave back by a tile to prevent getting stuck in Entrance Randomizer.
- Changed: Tourian Eastern Hub: Removed the shot blocks and remodelled the space leading to Animorphs to prevent getting stuck in Entrance Randomizer.
- Changed: Twin Junctions Save Room: Moved the Door leading to Walljump Tutorial back by a tile to prevent getting stuck in Entrance Randomizer.
Sector 3
- Changed: Security Access: Moved the Door leading to the Security Room back by a tile to prevent getting stuck in Entrance Randomizer.
Sector 4
- Changed: Pump Control Save Room: Moved the Door leading to Breeding Tank Acecss back by a tile to prevent getting stuck in Entrance Randomizer.
Sector 5
- Changed: Flooded Tower: Moved the Door leading to Mini-Fridge back by a tile to prevent getting stuck in Entrance Randomizer.
Sector 6
- Changed: Geron's Crossing: Moved the Doors leading to the bottom side of Entrance Lobby and Vault back by a tile to prevent getting stuck in Entrance Randomizer.
- Changed: Warehouse: Moved the Door leading to Zozoro's Wine Cellar back by a tile to prevent getting stuck in Entrance Randomizer.
0.8.2
0.8.2 - 2025-08-29
- Fixed: Game crash caused by alignment of Minor item data within the ROM.
- Fixed: Ensure that the flag for reloading weapon gfx is cleared after reloading graphics.
0.8.1
0.8.1 - 2025-08-26
- Fixed: Custom Title Screen text could be dismissed accidentally when pressing
AorSTARTduring the fade-in of "Press Start" and Copyright info.