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Releases: MetroidAdvRandomizerSystem/mars-fusion-asm

0.12.2

17 Apr 19:13
c1b8904

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0.12.2 - 2026-04-17

  • Fixed: Low-Health alarm now plays correctly when using the alternative Health Display.
  • Fixed: HUD no longer disappears after saving the animals (again).

0.12.1

26 Feb 13:49

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0.12.1 - 2026-02-26

  • Fixed: The lower left door in Puyo Palace leading to the wrong version of Cathedral.

0.12.0

20 Feb 23:02

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0.12.0 - 2026-02-20

  • Changed: The hatch graphics have been changed to be more accessible to color blind people.
  • Fixed: HUD no longer occassionally disappears after saving the animals.
  • Fixed: Permanently locked hatches will no longer animate after certain events as if they can be opened.
  • Fixed: Discrepencies on the map and minimap regarding boss icons.
  • Removed: Removed the accessibility compile option and made it default.

Room Adjustments

Sector 1

  • Changed: The Missile Geron in Yameba Corridor has been moved a bit to the left.

Sector 2

  • Fixed: The door in Cathedral that leads to Cathedral Save Access accidentally having the wrong door type.

0.11.0

17 Jan 01:32

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0.11.0 - 2026-01-17

  • Fixed: Adjusted stop-enemy clipdata in Main Deck Operations Deck (S0-0D) to prevent a visual glitch when destroying the maintenance hallway cover.
  • Removed: The optimization compilation flag was removed and is now always forced.
  • Removed: The compilation flag for Bombless PBs. This is now always included.
  • Added: The following upgrade sprites: a Samus head, Walljump Boots, a Randovania icon, a colorful Archipelago icon, and a monochrome Archipelago icon.
  • Changed: Samus is now controllable during the animals sequence, removing an RNG consistency issue.
  • Fixed: It's possible again to walk through the Super Missile Geron in Drain Pipe.
  • Changed: The Geron weakness patch now makes Stabilizer Gerons weak to Charge Beam again, and all Gerons weak to Speedbooster.

0.10.0

03 Jan 14:14

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0.10.0 - 2026-01-03

  • Fixed: Energy values over 2099 now correctly render in-game.
  • Changed: Maximum Energy has been limited to 9999.
  • Fixed: Energy values over 2099 are now capped on the file screen to only show 20 E-tanks. A new + indicator will show next to your energy if you have more than 2099 max energy.
  • Changed: For debug builds, the debug menu now allows editing energy values up to 9999.
  • Added: Ability for patcher to indicate that new Excess Energy HUD layout always be used over Vanilla Energy HUD layout.
  • Added: Option to nerf Geron weaknesses to the "intended" values.
  • Changed: The Revealed Tiles code has received some optimizations to give a performance boost. Number of generated lag frames during room loads as a result of enabling this option has been reduced.
  • Fixed: Hatch bulkheads will now always show as "locked" when speaking with the computer in a Navigation room. This fixes the following scenarios ensuring a consistent display state:
    • When using Door Lock Randomizer: Permanently locked doors do not show as "locked" in computer conversations.
    • When using Door Lock Randomizer: Level 0 thru Level 4 Doors that could be closed in the navigation room show up in the navigation conversation as locked, except when opened manually by the player before talking to the computer.
  • Fixed: It is no longer possible for the SA-X Monster form to jump out-of-bounds.
  • Removed: The nonlinear compilation flag was removed.
  • Removed: The randomizer compilation flag was removed and is now always forced.

Room Adjustments

Main Deck

  • Changed: Given the doors in the "falling down"-variant of Operations Ventilations the hex IDs 0x92 and 0xCC (left and right respectively).

Sector 2

  • Changed: The doors between Cathedral and Cathedral Save Access have been changed from a Level-0 door to an open one.

0.9.2

26 Sep 05:15

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0.9.2 - 2025-09-26

  • Fixed: The upper item in Sector 6 - Spaceboost Alley would not load the correct information if assembled data after the Minor Locations data table contained a non-zero value for the next room index.

0.9.1

23 Sep 18:11

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0.9.1- 2025-09-23

  • Changed: The Instant Morph feature has been moved from an optional compile flag, to a ROM flag.
  • Removed: Being able to Instant Morph during Spinjumping, Walljumping, and Mid-Air while moving left/right in order to prevent abuse.

0.9.0

19 Sep 16:35

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0.9.0 - 2025-09-19

  • Added: An optional compile that repurposes the SELECT button to an instant (un)morph button.
  • Changed: B.O.X has been moved slightly to the left to avoid bumping immediately into him in Entrance Rando.
  • Removed: The PHYSICS compile variable/option was removed.
  • Changed: The stereo-default patch has been moved from an IPS patch in the patcher to an ASM change togglable via a flag in ROM.

Room Adjustments

Main Deck

  • Changed: Central Reacto Core: Moved the Door leading to Silo Tunnel back by a tile to prevent getting stuck in Entrance Randomizer.

Sector 1

  • Changed: Charge Core Upper Access: Moved the Door leading to Crab Rave back by a tile to prevent getting stuck in Entrance Randomizer.
  • Changed: Tourian Eastern Hub: Removed the shot blocks and remodelled the space leading to Animorphs to prevent getting stuck in Entrance Randomizer.
  • Changed: Twin Junctions Save Room: Moved the Door leading to Walljump Tutorial back by a tile to prevent getting stuck in Entrance Randomizer.

Sector 3

  • Changed: Security Access: Moved the Door leading to the Security Room back by a tile to prevent getting stuck in Entrance Randomizer.

Sector 4

  • Changed: Pump Control Save Room: Moved the Door leading to Breeding Tank Acecss back by a tile to prevent getting stuck in Entrance Randomizer.

Sector 5

  • Changed: Flooded Tower: Moved the Door leading to Mini-Fridge back by a tile to prevent getting stuck in Entrance Randomizer.

Sector 6

  • Changed: Geron's Crossing: Moved the Doors leading to the bottom side of Entrance Lobby and Vault back by a tile to prevent getting stuck in Entrance Randomizer.
  • Changed: Warehouse: Moved the Door leading to Zozoro's Wine Cellar back by a tile to prevent getting stuck in Entrance Randomizer.

0.8.2

29 Aug 11:22

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0.8.2 - 2025-08-29

  • Fixed: Game crash caused by alignment of Minor item data within the ROM.
  • Fixed: Ensure that the flag for reloading weapon gfx is cleared after reloading graphics.

0.8.1

26 Aug 17:48

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0.8.1 - 2025-08-26

  • Fixed: Custom Title Screen text could be dismissed accidentally when pressing A or START during the fade-in of "Press Start" and Copyright info.