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2 changes: 1 addition & 1 deletion .github/workflows/makefile.yml
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ jobs:
const fs = require("fs");
const path = require("path");

const ALLOW_LIST = ["accessibility.ips"];
const ALLOW_LIST = [];
const THRESHOLD = 250;

let table_msg = "| File | Size (Bytes) |\n|-----|-----|\n";
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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
- Changed: The hatch graphics have been changed to be more accessible to color blind people.
- Fixed: HUD no longer occassionally disappears after saving the animals.
- Fixed: Permanently locked hatches will no longer animate after certain events as if they can be opened.
- Removed: Removed the accessibility compile option and made it default.

### Room Adjustments

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1 change: 0 additions & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,6 @@ endif
OPTIONALS += missiles_without_mains
OPTIONALS += unhidden_map
OPTIONALS += unhidden_map_doors
OPTIONALS += accessibility
OPTIONALS += nerf_geron_weakness

OBJS := $(OPTIONALS:%=$(OBJ_DIR)/%.gba)
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5 changes: 0 additions & 5 deletions src/main.s
Original file line number Diff line number Diff line change
Expand Up @@ -11,9 +11,6 @@
.ifndef QOL
.definelabel QOL, 1
.endif
.ifndef ACCESSIBILITY
.definelabel ACCESSIBILITY, 0
.endif
.ifndef MISSILES_WITHOUT_MAINS
.definelabel MISSILES_WITHOUT_MAINS, 0
.endif
Expand Down Expand Up @@ -125,11 +122,9 @@ DataFreeSpaceEnd equ DataFreeSpace + DataFreeSpaceLen

; Accessibility patches
; Patches which make the game more acccessible to people.
.if ACCESSIBILITY
.include "src/a11y/accessible-door-hatch-gfx.s"
.include "src/a11y/accessible-enemy-gfx.s"
.include "src/a11y/accessible-flashing.s"
.endif

; Non-linearity patches
; Patches which mitigate or remove linear story restrictions
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