Added autotaunt functionality. #17
Added autotaunt functionality. #17jamcnaughton wants to merge 16 commits intoMechanicalMind:masterfrom
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playing a random taunt every 10 seconds (this averages out to three taunts a minute).
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If possible, consider only choosing from taunts that last fewer than 5-10 seconds, so that players aren't forced into using the >1 minute-long taunts. |
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I would also suggest that if something like this was implemented, have the interval be configurable, and have that timmer reset if a player manually taunts. I think it would add a bit of strategy if a player could manually taunt at safe times to prevent a random one giving them away. |
Update to latest.
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Sorry for the delay 😄 I've added your suggestions, its a lot more configurable now. |
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That looks amazing!!! I'll have to give these updates a try |
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I found a few bugs when trying it out, all fixed now. A quick summary of the variables added:
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Last change I promise. I've added a new variable |
Error no longer appears. Co-authored-by: Josh Bryans <joshhsoj1902@gmail.com>
* Updated with changes from main..
Props will now have a 50% chance of playing a random taunt every 10 seconds (this averages out to three taunts a minute).