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122 changes: 122 additions & 0 deletions app/bin/main/mm27.properties
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# TIMEOUT FOR NETWORKING (in ms)
networking.timeout.player = 50000
networking.timeout.heartbeat = 5000

# REPLAY FILE
replayfile.name = game.json
enginelogfile.name = engine.json
playerlogfile.extension = .json

# BOARD
board.width = 30
board.height = 50
board.grass.rows = 3
board.greengrocer.length = 4

# FERTILITY BAND
fertilityband.inner.height = 1
fertilityband.mid.height = 1
fertilityband.outer.height = 3
fertilityband.speed = 3
fertilityband.delay = 0
fertilityband.start = 0

# PLAYER
player.carrycapacity = 30
player.maxmovement = 10
player.plantradius = 1
player.harvestradius = 1
player.protectionradius = 2
player.startingmoney = 300

# ITEMS
items.rain_totem.growth_multiplier = 3
items.rain_totem.effect_radius = 2
#items.rain_totem.duration = 1
items.fertility_idol.fertility_multiplier = 2
items.fertility_idol.effect_radius = 2
#items.fertility_idol.duration = 1
items.pesticide.crop_value_decrease = 0.2
items.pesticide.effect_radius = 1
#items.pesticide.duration = 1
items.scarecrow.effect_radius = 2
#items.scarecrow.duration = 1
items.coffee_thermos.movement_multiplier = 3
#items.coffee_thermos.duration = 1
#items.delivery_drone.uses = 1

# UPGRADES
upgrades.green_grocer_loyalty_card.discount = 0.05
upgrades.green_grocer_loyalty_card.minimum = 25
upgrades.rabbits_foot.double_drop_chance = 0.05
upgrades.longer_legs.max_movement = 20
upgrades.seed_a_pult.plant_radius = 5
upgrades.scythe.harvest_radius = 5
upgrades.backpack.carrying_capacity = 50
upgrades.spyglass.protection_radius = 3

# ========== BELOW THIS LINE CANNOT BE CHANGED DURING RUNTIME VIA DIFFERENT CONFIG FILES =======

# TILE QUALITY
tiletype.greengrocer.fertility = 0
tiletype.arid.fertility = 0
tiletype.soil.fertility = 0
tiletype.grass.fertility = 0
tiletype.fband_inner.fertility = 1.5
tiletype.fband_mid.fertility = 1.2
tiletype.fband_outer.fertility = 1

# CROPS
croptype.none.fertilitysens = 0
croptype.none.growthvalue = 0
croptype.none.growthtime = 0
croptype.none.seedprice = 0
croptype.none.description =

croptype.potato.fertilitysens = 0
croptype.potato.growthvalue = 1.375
croptype.potato.growthtime = 4
croptype.potato.seedprice = 5
croptype.potato.description = Basic plant, takes time to grow, can?t use fertility, but can make you an honest living

croptype.corn.fertilitysens = 0.5
croptype.corn.growthvalue = 2.5
croptype.corn.growthtime = 2
croptype.corn.seedprice = 5
croptype.corn.description = Can use fertility and grows quickly. Can?t turn a profit without using the fertility band though

croptype.grape.fertilitysens = 0.5
croptype.grape.growthvalue = 1.65
croptype.grape.growthtime = 10
croptype.grape.seedprice = 15
croptype.grape.description = More expensive to plant, but sells for more. Can make minor use of fertility

croptype.jogan_fruit.fertilitysens = 0.75
croptype.jogan_fruit.growthvalue = 4
croptype.jogan_fruit.growthtime = 5
croptype.jogan_fruit.seedprice = 20
croptype.jogan_fruit.description = Also expensive, but makes great use of the fertility band

croptype.peanut.fertilitysens = 0
croptype.peanut.growthvalue = 0.167
croptype.peanut.growthtime = 30
croptype.peanut.seedprice = 5
croptype.peanut.description = Troll crop used to take up space on the other farmer?s side

croptype.quadrotriticale.fertilitysens = 0.25
croptype.quadrotriticale.growthvalue = 2.6
croptype.quadrotriticale.growthtime = 15
croptype.quadrotriticale.seedprice = 30
croptype.quadrotriticale.description = Turns a solid profit with the fertility band, and is fairly low risk, takes a long time to grow though

croptype.ducham_fruit.fertilitysens = 1
croptype.ducham_fruit.growthvalue = 20
croptype.ducham_fruit.growthtime = 5
croptype.ducham_fruit.seedprice = 100
croptype.ducham_fruit.description = Can turn an amazing profit using the fertility band, but very cost prohibitive to acquire.

croptype.golden_corn.fertilitysens = 1
croptype.golden_corn.growthvalue = 500
croptype.golden_corn.growthtime = 3
croptype.golden_corn.seedprice = 1000
croptype.golden_corn.description = A once in a lifetime opportunity, this incredibly expensive seed, when planted in the most fertile regions can turn an equally incredible profit.
1 change: 1 addition & 0 deletions engine.json

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1 change: 1 addition & 0 deletions game.json

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2 changes: 1 addition & 1 deletion gradle/wrapper/gradle-wrapper.properties
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.1-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
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