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@daisythepotato daisythepotato commented Jul 17, 2024

바닥 색
npc 3D 로드

Summary by CodeRabbit

  • New Features

    • Added a flashlight to the scene for enhanced visibility.
    • Introduced fog effects with black color to improve scene ambiance.
    • Added a 3D model loader for NPCs, enriching the game environment.
  • Improvements

    • Optimized NPC processing by skipping unloaded NPCs.
    • Smoothed camera movement and flashlight positioning for better player experience.
    • Adjusted maze generation for more frequent wall removal, altering maze complexity.
  • Fixes

    • Updated WebSocket and texture URLs to new endpoints for improved connectivity and asset loading.
  • Documentation

    • Added license information for the "Zoonomaly Monster 6 Rig" 3D model, ensuring proper usage and credit.

바닥 색
npc 3D 로드
@daisythepotato daisythepotato requested a review from cheoroo July 17, 2024 10:23
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coderabbitai bot commented Jul 17, 2024

Walkthrough

The updates enhance visual and performance elements of the game, including scene adjustments, fog effects, and optimized NPC processing. Various URLs and connection endpoints were updated, and the maze generation logic was modified. Additionally, a new 3D model was introduced, and the server configuration was adjusted to use a different port.

Changes

File(s) Change Summary
js/game.js Updated background color, replaced lighting method, adjusted fog, camera settings, and NPC processing.
js/mazeGenerator.js, js/checkmaze.js Modified maze generation and wall placement logic.
js/npc.js Replaced NPC creation method with model loading using GLTFLoader, updated collision and update checks.
js/wallcreator.js, index.html Updated texture and WebSocket connection URLs.
.vscode/launch.json Changed URL for launching Chrome to a specific IP address and port.
js/compass.js Code formatting adjustments in constructor and methods.
server/checkmaze.go, server/main.go Updated coordinates for maze checking and changed server port.
models/license.txt Added a license file for a new 3D model, detailing usage permissions and attributions.

Poem

In the game’s dark maze, a rabbit peeks,
With flashlights bright and fog so deep,
NPCs now load, their paths to keep,
A smoother dance, the camera sweeps.
Walls move aside, a clearer view,
New models rise, in textures new.
A server’s hum on a different cue.
Oh, what a change for us to pursue!


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@daisythepotato daisythepotato added the enhancement New feature or request label Jul 17, 2024
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Actionable comments posted: 0

Outside diff range, codebase verification and nitpick comments (1)
models/license.txt (1)

10-10: Grammar correction: "copy paste" to "copy and paste"

The phrase "copy paste" should be corrected to "copy and paste" for grammatical accuracy.

- copy paste this credit
+ copy and paste this credit
Tools
LanguageTool

[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...

(COPY_PASTE)

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 74b32a7 and 4ceec76.

Files ignored due to path filters (5)
  • models/scene.bin is excluded by !**/*.bin
  • models/textures/MONSTER06MAT_baseColor.png is excluded by !**/*.png
  • models/textures/MONSTER06MAT_metallicRoughness.png is excluded by !**/*.png
  • models/textures/MONSTER06MAT_normal.png is excluded by !**/*.png
  • models/textures/MONSTER06MAT_specularf0.png is excluded by !**/*.png
Files selected for processing (4)
  • js/game.js (6 hunks)
  • js/mazeGenerator.js (1 hunks)
  • js/npc.js (3 hunks)
  • models/license.txt (1 hunks)
Additional context used
LanguageTool
models/license.txt

[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...

(COPY_PASTE)

Additional comments not posted (7)
models/license.txt (1)

1-11: Review of the new license file

The license file is well-structured and clearly specifies the model information, source, author, and licensing details. It is essential to ensure that the licensing information is accurate and that the usage complies with the specified license terms. The file also provides a clear instruction on how to credit the author, which is crucial for compliance with the CC-BY-4.0 license.

Tools
LanguageTool

[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...

(COPY_PASTE)

js/mazeGenerator.js (1)

55-55: Change in floor color from light gray to nearly black

The change in floor color to 0x000001 (nearly black) is a significant visual alteration. This darker color can enhance the visual depth and contrast in the maze, potentially improving the immersive experience of the game. However, it is important to ensure that this change does not negatively impact the visibility or accessibility for users with different visual perceptions.

js/npc.js (2)

2-26: Significant changes in NPC handling and model loading

The introduction of GLTFLoader for 3D model loading is a modern approach that enhances the game's visual fidelity. The loadModel method is well-implemented with error handling and proper scene integration. It is crucial to ensure that the model URL is secure and that the model loading does not introduce significant delays or performance issues in the game.


31-33: Addition of existence checks for this.npc

The addition of checks for this.npc existence in checkCollisions, update, and findPath methods is a good practice to avoid errors when the NPC model is not loaded. This defensive programming approach helps in maintaining robustness and stability of the game.

Also applies to: 44-44, 60-60

js/game.js (3)

13-13: Changes in scene settings: Background color and fog

The change in background color to black and the adjustment of fog settings are aimed at creating a more immersive and atmospheric environment. These changes should be tested across different devices to ensure they render correctly and maintain performance.

Also applies to: 89-89


109-120: Addition of flashlight functionality

The implementation of the flashlight using THREE.SpotLight enhances the realism and interactivity of the game. The detailed configuration of the flashlight's properties shows careful consideration of its impact on the game's aesthetics and performance. It is important to monitor the performance impact of these lighting effects, especially on lower-end devices.


207-207: Handling of unloaded NPCs in game over checks

The addition of a check for unloaded NPCs in the checkGameOver method is crucial for ensuring the game does not crash or behave unexpectedly if an NPC fails to load. This change improves the resilience of the game logic.

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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 4ceec76 and 59f2915.

Files selected for processing (4)
  • js/checkmaze.js (1 hunks)
  • js/compass.js (1 hunks)
  • js/game.js (7 hunks)
  • server/checkmaze.go (1 hunks)
Files skipped from review due to trivial changes (1)
  • js/compass.js
Files skipped from review as they are similar to previous changes (1)
  • js/game.js
Additional context used
Learnings (1)
server/checkmaze.go (2)
Learnt from: Cheoroo
PR: MazeSolvers/MazeSolver_front#25
File: server/checkmaze.go:29-35
Timestamp: 2024-07-16T11:21:53.130Z
Learning: Cheoroo has implemented DFS in the `canPlaceWall` method in `server/checkmaze.go` to verify the existence of a path in the maze, not to find the optimal path. This is intended to maintain the integrity of the maze structure during checks.
Learnt from: Cheoroo
PR: MazeSolvers/MazeSolver_front#25
File: server/checkmaze.go:29-35
Timestamp: 2024-07-16T11:22:43.051Z
Learning: Cheoroo has implemented DFS in the `canPlaceWall` method in `server/checkmaze.go` to verify the existence of a path in the maze, not to find the optimal path. This is intended to maintain the integrity of the maze structure during checks.
Additional comments not posted (4)
js/checkmaze.js (2)

Line range hint 1-29: General review of the checkmaze class.

The class initialization and other methods appear to be well-implemented. The dfs method is correctly using a stack-based approach to check connectivity, which is efficient for this use case.


17-17: Verify the impact of coordinate change in canPlaceWall.

The coordinates for the DFS start and end points have been changed to (25, 25) and (this.size - 2, this.size - 2). This is a significant change from the previous (1, 1) coordinates.

server/checkmaze.go (2)

Line range hint 1-62: General review of the CheckMaze struct.

The initialization and methods in the CheckMaze struct are well-implemented. The DFS method uses a stack-based approach, aligning with the JavaScript version, and is efficient for the intended use case.


32-32: Verify the impact of coordinate change in canPlaceWall.

The coordinates for the DFS start and end points have been updated to (25, 25) and (maze.size - 2, maze.size - 2), similar to the JavaScript version. This change needs to be verified to ensure it does not adversely affect the maze's integrity.

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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 59f2915 and ee26048.

Files selected for processing (7)
  • .vscode/launch.json (1 hunks)
  • index.html (1 hunks)
  • js/game.js (6 hunks)
  • js/mazeGenerator.js (2 hunks)
  • js/npc.js (4 hunks)
  • js/wallcreator.js (1 hunks)
  • server/main.go (1 hunks)
Files skipped from review as they are similar to previous changes (3)
  • js/game.js
  • js/mazeGenerator.js
  • js/npc.js
Additional comments not posted (4)
.vscode/launch.json (1)

11-11: Verify accessibility of the new IP and port.

The URL has been updated to http://143.248.200.29:3000. It's crucial to ensure that this IP and port are accessible from the development environment.

js/wallcreator.js (1)

12-12: Verify new texture URL and loading process.

The texture URL has been updated to http://143.248.200.29:3000/models/Concrete042D_4K_Color.jpg. It's important to ensure that this URL is correct and that the server at this address is properly serving the texture.

server/main.go (1)

42-43: Verify server's new port configuration.

The server's listening port has been updated to 3000. It's important to ensure that this port is correctly configured in the server settings and that there are no conflicts with other services.

Verification successful

Server's port configuration verified.

The server is correctly configured to listen on port 3000 as indicated in server/main.go.

  • server/main.go: http.ListenAndServe(":3000", nil)
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if the server is listening on the new port.

# Test: Use netstat to check listening ports. Expect: Port 3000 to be listed under the server's IP.
netstat -tuln | grep ":3000"

Length of output: 103


Script:

#!/bin/bash
# Search for instances of http.ListenAndServe in the codebase to verify the port configuration.
rg 'http.ListenAndServe'

Length of output: 81

index.html (1)

72-72: Verify new WebSocket URL and connectivity.

The WebSocket connection URL has been updated to ws://143.248.200.29:3000/ws. It's crucial to ensure that this URL is correct and that the server is configured to accept WebSocket connections on this URL.

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