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feat: 디자인 #30
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feat: 디자인 #30
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WalkthroughThe updates enhance visual and performance elements of the game, including scene adjustments, fog effects, and optimized NPC processing. Various URLs and connection endpoints were updated, and the maze generation logic was modified. Additionally, a new 3D model was introduced, and the server configuration was adjusted to use a different port. Changes
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (1)
models/license.txt (1)
10-10: Grammar correction: "copy paste" to "copy and paste"The phrase "copy paste" should be corrected to "copy and paste" for grammatical accuracy.
- copy paste this credit + copy and paste this creditTools
LanguageTool
[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...(COPY_PASTE)
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files ignored due to path filters (5)
models/scene.binis excluded by!**/*.binmodels/textures/MONSTER06MAT_baseColor.pngis excluded by!**/*.pngmodels/textures/MONSTER06MAT_metallicRoughness.pngis excluded by!**/*.pngmodels/textures/MONSTER06MAT_normal.pngis excluded by!**/*.pngmodels/textures/MONSTER06MAT_specularf0.pngis excluded by!**/*.png
Files selected for processing (4)
- js/game.js (6 hunks)
- js/mazeGenerator.js (1 hunks)
- js/npc.js (3 hunks)
- models/license.txt (1 hunks)
Additional context used
LanguageTool
models/license.txt
[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...(COPY_PASTE)
Additional comments not posted (7)
models/license.txt (1)
1-11: Review of the new license fileThe license file is well-structured and clearly specifies the model information, source, author, and licensing details. It is essential to ensure that the licensing information is accurate and that the usage complies with the specified license terms. The file also provides a clear instruction on how to credit the author, which is crucial for compliance with the CC-BY-4.0 license.
Tools
LanguageTool
[grammar] ~10-~10: Did you mean “copy and paste”?
Context: ...his 3D model in your project be sure to copy paste this credit wherever you share it: This...(COPY_PASTE)
js/mazeGenerator.js (1)
55-55: Change in floor color from light gray to nearly blackThe change in floor color to
0x000001(nearly black) is a significant visual alteration. This darker color can enhance the visual depth and contrast in the maze, potentially improving the immersive experience of the game. However, it is important to ensure that this change does not negatively impact the visibility or accessibility for users with different visual perceptions.js/npc.js (2)
2-26: Significant changes in NPC handling and model loadingThe introduction of
GLTFLoaderfor 3D model loading is a modern approach that enhances the game's visual fidelity. TheloadModelmethod is well-implemented with error handling and proper scene integration. It is crucial to ensure that the model URL is secure and that the model loading does not introduce significant delays or performance issues in the game.
31-33: Addition of existence checks forthis.npcThe addition of checks for
this.npcexistence incheckCollisions,update, andfindPathmethods is a good practice to avoid errors when the NPC model is not loaded. This defensive programming approach helps in maintaining robustness and stability of the game.Also applies to: 44-44, 60-60
js/game.js (3)
13-13: Changes in scene settings: Background color and fogThe change in background color to black and the adjustment of fog settings are aimed at creating a more immersive and atmospheric environment. These changes should be tested across different devices to ensure they render correctly and maintain performance.
Also applies to: 89-89
109-120: Addition of flashlight functionalityThe implementation of the flashlight using
THREE.SpotLightenhances the realism and interactivity of the game. The detailed configuration of the flashlight's properties shows careful consideration of its impact on the game's aesthetics and performance. It is important to monitor the performance impact of these lighting effects, especially on lower-end devices.
207-207: Handling of unloaded NPCs in game over checksThe addition of a check for unloaded NPCs in the
checkGameOvermethod is crucial for ensuring the game does not crash or behave unexpectedly if an NPC fails to load. This change improves the resilience of the game logic.
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (4)
- js/checkmaze.js (1 hunks)
- js/compass.js (1 hunks)
- js/game.js (7 hunks)
- server/checkmaze.go (1 hunks)
Files skipped from review due to trivial changes (1)
- js/compass.js
Files skipped from review as they are similar to previous changes (1)
- js/game.js
Additional context used
Learnings (1)
server/checkmaze.go (2)
Learnt from: Cheoroo PR: MazeSolvers/MazeSolver_front#25 File: server/checkmaze.go:29-35 Timestamp: 2024-07-16T11:21:53.130Z Learning: Cheoroo has implemented DFS in the `canPlaceWall` method in `server/checkmaze.go` to verify the existence of a path in the maze, not to find the optimal path. This is intended to maintain the integrity of the maze structure during checks.Learnt from: Cheoroo PR: MazeSolvers/MazeSolver_front#25 File: server/checkmaze.go:29-35 Timestamp: 2024-07-16T11:22:43.051Z Learning: Cheoroo has implemented DFS in the `canPlaceWall` method in `server/checkmaze.go` to verify the existence of a path in the maze, not to find the optimal path. This is intended to maintain the integrity of the maze structure during checks.
Additional comments not posted (4)
js/checkmaze.js (2)
Line range hint
1-29: General review of thecheckmazeclass.The class initialization and other methods appear to be well-implemented. The
dfsmethod is correctly using a stack-based approach to check connectivity, which is efficient for this use case.
17-17: Verify the impact of coordinate change incanPlaceWall.The coordinates for the DFS start and end points have been changed to
(25, 25)and(this.size - 2, this.size - 2). This is a significant change from the previous(1, 1)coordinates.server/checkmaze.go (2)
Line range hint
1-62: General review of theCheckMazestruct.The initialization and methods in the
CheckMazestruct are well-implemented. The DFS method uses a stack-based approach, aligning with the JavaScript version, and is efficient for the intended use case.
32-32: Verify the impact of coordinate change incanPlaceWall.The coordinates for the DFS start and end points have been updated to
(25, 25)and(maze.size - 2, maze.size - 2), similar to the JavaScript version. This change needs to be verified to ensure it does not adversely affect the maze's integrity.
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (7)
- .vscode/launch.json (1 hunks)
- index.html (1 hunks)
- js/game.js (6 hunks)
- js/mazeGenerator.js (2 hunks)
- js/npc.js (4 hunks)
- js/wallcreator.js (1 hunks)
- server/main.go (1 hunks)
Files skipped from review as they are similar to previous changes (3)
- js/game.js
- js/mazeGenerator.js
- js/npc.js
Additional comments not posted (4)
.vscode/launch.json (1)
11-11: Verify accessibility of the new IP and port.The URL has been updated to
http://143.248.200.29:3000. It's crucial to ensure that this IP and port are accessible from the development environment.js/wallcreator.js (1)
12-12: Verify new texture URL and loading process.The texture URL has been updated to
http://143.248.200.29:3000/models/Concrete042D_4K_Color.jpg. It's important to ensure that this URL is correct and that the server at this address is properly serving the texture.server/main.go (1)
42-43: Verify server's new port configuration.The server's listening port has been updated to
3000. It's important to ensure that this port is correctly configured in the server settings and that there are no conflicts with other services.Verification successful
Server's port configuration verified.
The server is correctly configured to listen on port 3000 as indicated in
server/main.go.
server/main.go:http.ListenAndServe(":3000", nil)Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Check if the server is listening on the new port. # Test: Use netstat to check listening ports. Expect: Port 3000 to be listed under the server's IP. netstat -tuln | grep ":3000"Length of output: 103
Script:
#!/bin/bash # Search for instances of http.ListenAndServe in the codebase to verify the port configuration. rg 'http.ListenAndServe'Length of output: 81
index.html (1)
72-72: Verify new WebSocket URL and connectivity.The WebSocket connection URL has been updated to
ws://143.248.200.29:3000/ws. It's crucial to ensure that this URL is correct and that the server is configured to accept WebSocket connections on this URL.
바닥 색
npc 3D 로드
Summary by CodeRabbit
New Features
Improvements
Fixes
Documentation