Releases: MaximumADHD/Roblox-Studio-Mod-Manager
Crash fixes!
- Fix a crash when launching Roblox Studio from the website (#244)
- (Whoops... this is what I get for not having unit testing 🥴)
- Fix the flag editor crashing on startup in the latest build of Roblox Studio (#245)
Be sure to check out the previous release for some important information about recent changes that were made:
https://github.com/MaximumADHD/Roblox-Studio-Mod-Manager/releases/tag/v2026.02.07
Refreshed Logo, Filter out unsupported versions
Changes
- Refreshed the logo again.
- Fixed a crash when trying to type in the flag editor's search bar too quickly after the window unlocks.
- Versions of Roblox Studio no longer supported by Roblox are now unlisted from the version selection list.
- If you cannot live without this, you can add the launch option
-allowUnsupportedwhen running the executable. - You'll be greeted with a warning each time the version is loaded/selected, reminding you that its not supported anymore.
- If you cannot live without this, you can add the launch option
Rationale
I'm expecting this update to be controversial, so I want to explain why I'm making this change.
Like a lot of you, I also was not a fan of Roblox Studio's new UI when it came out, it took some time for me to get used to where things were moved to and I found it quite annoying.
But instead of rolling things back, I felt it was more productive to adjust to it, understand what Roblox was trying to accomplish with this refresh, and provide feedback on where I felt it needed improvement. As long as it wasn't missing features and it opens the door for better UX functionality in the future (the UI is now written in Luau!), I believed it would be a net positive for studio.
Roblox did not ask me to make this change, I'm doing it on my own accord because I feel like I've been enabling an unhealthy use case pattern. I designed this tool with the intention of giving power users early access to new features. It was not my intention to let people dig their head into the sand and refuse to keep moving forward with the rest of us, even when there are issues and things Roblox could be doing better.
I initially noticed this use case pattern when I saw people trying to keep the original C++ explorer around, but the issue really came to a head with the new studio design. I'm uncomfortable with allowing people to easily keep doing this without at least some reality checks and additional barriers to entry.
I implore those of you who are still trying to use the old builds of Roblox Studio, please go provide some constructive feedback on the devforum announcement post:
https://devforum.roblox.com/t/an-update-on-the-new-flexible-studio-ui/4085392
Thank you for understanding. Have a good day!
~ MaximumADHD
Properly Handle OAuth2 Redirects
The URI protocol Roblox Studio uses to handle authentication wasn't correctly being sent to where the mod manager was installing RobloxStudioBeta.exe
This is fixed now.
Flag Editor now detects automated FVariable versioning!
Roblox (at some point) introduced a versioning scheme for FVariables separate from names.
This update attempts to catch and include 99% or more of these when possible.
For example, RenderEmissiveMask5 would only show up as RenderEmissiveMask in the flag editor, when it actually required that 5 at the end to work properly. This should no longer be the case.
This change is also reflected in the client tracker:
MaximumADHD/Roblox-Client-Tracker@b3b4237
Fix flag editor not picking up all C++ flags.
Turbocharged Flag Editor, Quality of Life
- Flag editor improvements!
- Updated FVariable extraction to use RbxFFlagDumper by @pizzaboxer
- Lua FVariables and other FVariables defined from Roblox's ClientSettings are now included in the list of available names!
- Flag editor table is now virtualized and loads near instantaneously.
- Typing in the search bar no longer requires you to hit enter, it will immediately filter the results.
- You can now right-click on an FVariable to copy its value to the clipboard.
- Updated FVariable extraction to use RbxFFlagDumper by @pizzaboxer
- Quality of life improvements:
- Opening an RBXL file no longer requires you to press "Launch Studio", it will behave as though it was clicked automatically.
- Updated logo in parity with Roblox Studio's latest icon change.
- Fixed a bug where the shutdown confirmation prompt would sometimes appear behind the installation window #212
Full Changelog: v2024.12.18...v2025.04.25-patch.1
Minor update to fix the flag editor malfunctioning.
This fixes some malfunctioning with the flag editor caused by changes to Roblox Studio. The new method of extraction is based on a solution provided by @pizzaboxer for my client tracker. It's a little more volatile, but should provide much more accurate results so long as Roblox doesn't make any substantial changes.
Quality of life fixes
- Program is now 64-bit only, as Roblox Studio no longer supports 32-bit.
- Launching from the website works properly again!
- Fixed a bug where reverting to an old version wasn't being saved correctly in the program's state when launching.
- (Internal) The state file is sorted alphabetically now, so it's prettier to look at and read.
- (Internal) Cleaned up some old unused stuff.
Just some housekeeping to remove dead features.
- Removed the class icon editor since the spritesheet isn't used anymore.
- Removed the channel selector since Roblox has locked down all channels except for production 😔
Changes as of April 6th, 2023
- MASSIVELY optimized the bootstrapper output. Installation and updates should now run at least 10x faster!
- Added versioning to the application based on releases distributed here. If your build goes out of date, you'll be prompted to download the newest release.