Computer Scientist β’ Game Dev (Unreal Engine) β’ AI/RL for Games β’ Web3 Game Systems
Building intelligent learning systems and next-gen interactive worlds.
I am a computer scientist focused on game development and AI. I work on Unreal Engine gameplay systems, research reinforcement learning for games, and explore blockchain-based game economies. I currently lead GeniusGrowthAI, building AI for education.
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Tooling, mechanics, and immersive play loops. |
Agents, balance, and intelligent behaviors. |
Ownership, economies, and player-driven systems. |
- Founder at GeniusGrowthAI, building AI for education.
- Prototyping a blockchain-based web3 game.
- Continuing research and experiments in RL for games.
- Research partnerships and applied AI for education.
- Unreal Engine gameplay systems and prototyping.
- Web3 game mechanics, economies, and infra.



